Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you’d lose a number of hours exploring every nook and cranny finding them!
They didn’t have loot bags, season pass, and other predatory stuff
Yeah. I mean there was shitty stuff back then, of course.
Arcade games, games designed to not be beatable without their guides (it’s why moon logic is a concept in the first place), that kind of stuff. But it’s a whole different level nowadays.
The game was about the game. Get off my lawn.