How much of a game's identity is tied up in its rough edges? What do you gain by smoothing those edges away? What do you lose? System Shock (1994) and Syste...
I didn’t play the original and played mostly consoles until recently so maybe that’s why. I mean you can’t peek in cyberpunk like that so they were definitely ahead of their time I think.
I’m not quite old enough to have played it on release, but I think you’re right that System Shock was a game with a lot of amazing ideas that was limited by the technology of the day. I was very happy to see such an authentic remake, which was clearly made by people who cared deeply about the source material.
You can lean peek in Cyberpunk, it’s just not a well documented or advertised feature. That said, System Shock was definitely ahead of it’s time in many ways.
I didn’t play the original and played mostly consoles until recently so maybe that’s why. I mean you can’t peek in cyberpunk like that so they were definitely ahead of their time I think.
I’m not quite old enough to have played it on release, but I think you’re right that System Shock was a game with a lot of amazing ideas that was limited by the technology of the day. I was very happy to see such an authentic remake, which was clearly made by people who cared deeply about the source material.
You can lean peek in Cyberpunk, it’s just not a well documented or advertised feature. That said, System Shock was definitely ahead of it’s time in many ways.
There is no key to lean peak in cyberpunk is what I’m saying. The auto lean is in no way as useful as an actual command for it.