A new Nintendo Switch 2 rumor has surfaced claiming that the next-generation hybrid console could actually arrive with more memory than a powerful rival like the Microsoft Xbox Series S. The same source has also offered an update in regard to the Switch 2’s potential DLSS support and ray-tracing capabilities.
Nintendo having hardware with some oomph? Bullshit. Their thing is making cheap consoles that appeal to anyone who isn’t an edgy teenager. Dlss, Ray tracing, etc is still too new for them.
Having more RAM than the series S doesn’t translate to “having hardware with some oomph”. The series S is memory starved. 10GB was a small amount even when it launched.
The Steam Deck already has +6GB more RAM.
This got a hearty chuckle out of me. Thank You
I mean the Xbox Series S will be a 4 year old non-high-end console by the time the Switch 2 will be released. I can definitely see them go in that direction.
Maybe it will have more RAM, but it will most likely have slower/cheaper RAM. LPDDR5 or LPDDR5X instead of GDDR6. Should also be more power efficient.
Ram is easy to believe, but imo raytracing and dlss are still too new. That said, something I hadn’t thought about is that with the OG Switch using Nvidia’s tegra, it’s entirely possible that Nvidia pushed them to adopt a next-gen version that includes dlss and rtx support.
Neither are too new. Both features are technically available for volta gpus or newer. The switch was maxwell, and unless you fully believe the switch 2 will use pascal (2016), then it is at the very minimum, using volta, which means it can use rtx/dlss (but i dont expwct it to ACTUALLY use rtx)
I bet the Switch 2’s SoC will include a GPU based on Ampere or newer, which means RTX 3000 series capabilities which. Nvidia Tegra Orin from 2019 already included that much.
Of course it will be very likely more limited than even a 3060 mobile chip, but it could include both RT and DLSS 3.5 if they wanted to. I doubt they use RT but DLSS would make a lot of sense.
Raytracing, no chance just from a performance standpoint even if it “supports” it, but DLSS is a given. If anything, I’m worried they’ll end up relying on DLSS to get games “playable”, just like what’s happening on PC.
It’ll definitely be DLSS 2, though. No chance they get DLSS 3.
It just needs to be a Steam Deck w/nVidia hardware instead.
Performance wise they may get there, but that’s not what makes the steam deck stand out.
Why not? The N64 and GameCube were both more powerful than their era’s PlayStation.
While that is true, the Wii, Wii U, and Switch have all been less powerful than their Microsoft and Sony counterparts.
Good hardware sold bad, bad hardware sold good. Easy choice really
And yet their third party support sucks. hmm wonder why
Stable internet servers, to me, is probably the single most important thing.
The lack of those is the primary reason all of their online league attempts are failing, despite the games themselves being perfect for leagues.
I mean ram means fairly little in terms of raw power
DLSS or the AMD knock-off would actually be pretty good for them.
RT is kind of pointless in low end hardware though.
Be interesting to see if they support VRR since they control what screen goes into it. A lot more PC users accepting 40fps since Steam Deck. Forcing everything into 30 or 60 is kind of limiting.
It should be DLSS if they stay with Nvidia, which they seem to be based on the rumors.
More importantly too battery draining. I can’t imagine them making a much bulkier switch but it could be that DLSS and Raytracing is docked only or optional with battery warnings if used undocked.
Nintendo never really did complicated. Can’t imagine them doing a battery warning with features you can turn on/off.