At some point in this millenium, it became ubiquitous in games to ask for a button press before switching to the main menu and it has become a pet peeve off mine.
Why is that there? It’s your main menu so ugly that you have to shield players from it? Why can I not double click the game Icon, go to the kitchen to get coffee and return to the PC/console to find myself in the main menu ready to continue my game? Seriously, cui bono? Sometimes, they even show a different screen before that press, which some artist got paid for creating, so the developer is also losing (a tiny amount of) money here.
I honestly just don’t get the point of these screens.
Bonus negative points for games that only check DLC after that button press instead of any other point of the losing process. Calling a server could easily be threaded while the game assets are loaded since it takes very little hardware load to do so. But no, I get to wait an additional 10 seconds because the game devs want me to for no apparent reason.
On a related note: just allow players to auto skip intros, please. Just put an checkbox in the settings, so that everyone can see it once.
They need to be less lazy on the ports and add the option to quit to desktop on the PC version even if it doesn’t exist on the console version.
Some games do, however I hate when I have to go to the menu before being able to quit to Desktop.
Clicks quit
Are you sure you want to exit?
Clicks yes
Goes to title
Clicks Quit
Are you absolutely positive you want to exit?
*Clicks DO YOU ACTUALLY THINK I CLICKED THREE TIMES TO GET HERE BY ACCIDENT??
Game hangs.
This is a long-shot question, feel free to disregard… but I have to ask: is that you, Joost?
Joost? Nope sorry… I assume that’s a username or something?
Ah, nevermind sorry about the trouble. He’s a cofounder of the company whose logo you’re using as an avatar (“Ronimo”, i.e.: “Robot Ninja Monkey”).
Ah ok lol… I got this png off one of those free image sites because I was too lazy to make my own and been putting it off so far.