• I Cast Fist@programming.dev
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      9 months ago

      Most devs either don’t or can’t bother with proper optimization. It’s a problem as old as Unreal Engine 3, at least, I remember Unreal Tournament 3 running butter smooth on relatively weak computers, while other games made with UE3 would be choppy and laggy on the same rigs, despite having less graphical clutter.

    • LouNeko@lemmy.world
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      9 months ago

      I could write a whole essay on whats wrong with UE from a players perspective. But here’s the skinny.
      Light Bloom, Distance Haze, TAA and Upscaling, no visual clarity, Roboto Font for 90% of all UIs, lower framerate for distant objects, no performance diffrence between highest and lowest graphical settings.
      The only good looking and optimized UE games come from Epic themselves, so basically just Fortnite (RIP Paragon). Most of the games released by third parties are Primo Garbagio. They run like ass and look like ass.

        • LouNeko@lemmy.world
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          9 months ago

          But UE is the common denominator for all those problems. I actually don’t know any positive examples for UE. Satisfactory, maybe, but it still checks most of the issues. They are just less prevalent because the game itself is good.

    • rdri@lemmy.world
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      9 months ago

      Some devs just enable raytracing and make it a requirement, to not care about properly optimized alternative lights and shadows stuff.

          • olmium@sh.itjust.works
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            9 months ago

            Correct. If you build a house with cheap labour and bad materials it’s the builders fault. That doesn’t make all houses bad and unreliable.

            • rdri@lemmy.world
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              9 months ago

              I mean, if the world makes it very convenient to use such instruments and call the task finished, this is not okay. I wish at some point we would come to conclusion that we need to optimize the code and software products to reduce CO2 emissions or something, so devs’ laziness finally becomes less tolerated.