When it comes time to release the big 1.0, do you reach out to reviewers? If so, who?
I have heard a repeated mantra of ‘send it to anyone and everyone’ but I don’t know if that’s actually the best approach.
When it comes time to release the big 1.0, do you reach out to reviewers? If so, who?
I have heard a repeated mantra of ‘send it to anyone and everyone’ but I don’t know if that’s actually the best approach.
There’s a fantastic GDC talk on DIY indie marketing, where the speaker presents her advice in the weekly framework of “an hour per day”. One day is dedicated to building up a list of press contacts to reach out to whenever you have something coverage-worthy happening, which game launch definitely is! I think the idea is that you’ve started the process well in advance of actual launch, but like with most things I’m sure it’s better late than never.
You can see her brief explanation starting here https://www.youtube.com/watch?v=NWyZlGMysH8&t=1815s (the whole video is very much worth a watch, though), but the general gist is:
Then you have your list as a resource built up over time and you can reach out for “marketing beats” like demos, releases, updates, etc and see who bites.