Honestly, a bit surprised by this. It wasn’t even on Steam. Hopefully switching to an open source SDK will get this back up.
Honestly, a bit surprised by this. It wasn’t even on Steam. Hopefully switching to an open source SDK will get this back up.
Valve removed it because it used official N64 APIs that Nintendo holds as classified information. I think if it had totally been bottom-up crafted from scratch, it would have survived. But Valve does NOT wanna deal with a Nintendo lawyer.
Classified?
APIs fall under fair use: https://arstechnica.com/tech-policy/2021/04/how-the-supreme-court-saved-the-software-industry-from-api-copyrights/
Hi, Android dev here. This is a different issue albeit a tangential one. But ultimately it has no bearing on the matter.
The Oracle v Google case revolves around Google’s reimplementation of the Java APIs on the Android platform. This is key. Back when Android started, they used Apache Harmony to provide the Java API set on Android. Harmony was an open source implementation of the Java API set. Sun (the creator of Java) didn’t care, they held the copyright to the Java implementation, but made their money in different ways, so they let the Harmony project live.
Fast forward a decade. The Apache Harmony project is dead. Android is stuck at Java 6 level APIs because of it, Android devs are annoyed they can’t even get Java 8 features. And Oracle bought Sun, and is monetizing the shit out of Java. They started charging money for the official Java SDK. Google didn’t want to pay Oracle, so they started reimplementing the newer Java APIs into Android, to pick up where Harmony had left off. Oracle saw this, found some code in Google’s reimplementation that was similar to the official implementation from Oracle (which is out in the open in the openjdk project) and sued the shit out of them looking for the payday they didn’t get when Google refused to pay Oracle a license.
Ultimately, the SCOTUS ruling says that APIs themselves are not copyrightable (ie you can’t copyright the .toString() function name). But you can copyright the implementation of that function. Ultimately Oracle still won a bit, because they found something like 6 function reimplementations that Google could not successfully defend as clean room implementations.
Why this is irrelevant to the Portal64 issue, is because the dev is not using the open source reimplementation of the Nintendo APIs. He’s literally using the Nintendo owned implementation of the APIs. That’s why he says he needs to switch to open source libraries. Those open source libraries have the same functions within them, but the implementation of said functions aren’t the same as the Nintendo ones (or they are and Nintendo just hasn’t sued the project into oblivion yet, I have no idea about the details).
Then the people here using the term “API” should have rather used “libraries” or “frameworks” or whatever. I cannot look myself because the Github repo is private now.
Well, libraries are collections of APIs and sdks are usually collections of libraries. So they’re unfortunately kind of interchangeable when discussing them. But I agree with you the correct thing would be to say they’re using Nintendo’s proprietary libraries.
An API is a specification of what functions are called and how they behave. See for example “Microsoft Windows provides the Win32 API” and “WINE provides the Win32 API on Linux” and also “Photoshop provides an API to write plugins” and “Affinity Photo provides the Photoshop API to support Photoshop plugins”.
When people, who don’t even know that finished the Portal64 ROM uses original Portal PC art assets copyrighted by Valve, try to lecture me about Valve acting as a henchman for Nintendo because of Nintendo APIs, I obviously dismiss them because they clearly have no clue about anything, even if by pure luck they may have a point regarding your definition of API use.
I like tech history. Loved your explanation about the Google vs Oracle legal battle.
Wait but why is Valve involved at all, then? Not like it’s their fault that some people they have nothing to do with are building a game based on those APIs, so shouldn’t Nintendo approach the developers of the port directly instead?
Valve holds the copyright to Portal, so Nintendo probably just “encouraged” them to pull some strings.
Nintendo have their own litigation-happy lawyers. With the exception of the Portal Collection release for Switch, both companies have nothing to do with each other.
Nintendo sues everyone they encounter in the faintest context of their IP with the power of a thousand suns. See also, the failed launch if Dolphin on Steam. Valve is justifiably cautious here.
Valve doesn’t distribute the port.
Doesn’t matter
If fact it does for the claim that Nintendo would sue Valve otherwise.
Right, but what the heck is up with Nintendo clinging into ancient obsolete stuff? They’re not stupid right?
Yes, Nintendo is stupid. They see capitalism as a zero-sum game, and so any time someone has or keeps their own money, that’s the same as Nintendo losing that money, so they do whatever they’re legally able to do to ruin people financially, going as far as taking 30% of your income for the rest of your life if you do wrong by them.
No but Nintendo is fiercely protective of all of its IP. We know there’s not really harm being done here but it is within their rights to block this and that is the road they always choose.
I may be overinterpreting this but it almooost seems, if you stretch it a bit, as if valve saved poor guys. Valve said stop, Nintendo’d say pay up.