• FireTower@lemmy.world
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    1 year ago

    If you call the whole genre doom clones then that means Doom is a doom clone. Kind of like the problem with ‘Souls-like’ games. Also calling them clones somewhat diminishes the accomplishments and inmovations of the devs within the genre.

          • sugar_in_your_tea@sh.itjust.works
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            1 year ago

            It should be:

            • permadeath
            • randomized runs (maps and equipment)
            • usually grid-based movement

            The last seems to be an unpopular definition though.

            • JohnEdwa@sopuli.xyz
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              1 year ago

              Also some people would add not having upgrades or unlocks of any kind that persist between runs for a game to be considered a true roguelike, the idea being it’s you the player who learns and gets better to eventually be able to beat the game, and not because you failed 50 runs to eventually unlock enough hp and damage upgrades.

              Which is why the “correct” term for most of the games is roguelite and not -like.

              • sugar_in_your_tea@sh.itjust.works
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                1 year ago

                Yup, that’s what I mean by permadeath, you start each run from scratch, though you may unlock access to content (i.e. open a new area, unlock a class, etc) that the next play through can access.

    • sugar_in_your_tea@sh.itjust.works
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      1 year ago

      I disagree, it’s informative.

      Maybe Doom-like is better, since “clone” implies they didn’t add anything. It has worked really well for rogue-like, and souls-like has also evolved a bit to not just be “like dark souls,” but any game with a focus on hard boss fights.