Right. Just saying that when the size of the PC industry is so much bigger, is it any surprise whatsoever that PC gaming also dominates? I would have expected no other result.
It’s not surprising at all but that’s not why. More people use laptops or office PCs for daily driving and work. Those are not going to work for a ton of games like a console will.
Don’t lose sight of what games in the world are actually the most popular. It’s not high-end stuff. It’s Candy Crush and shit.
You’re right, those games are popular and very profitable and you don’t need a PC to play them. You’re just going to play them on mobile. You know what you’re not going to play on mobile? PC games.
You’re just cherry-picking an example. No, I mean like the thousands of games that are released every year that won’t run or aren’t available on the most powerful of mobile devices. Not to mention the ones that just suck on a small display.
What are you even doing? Are you really trying to make the point that there’s zero delineation between mobile and PC games?
No, I’m expressing my point that the main reason PC gaming is so much bigger than console gaming is because the number of available machines is many times higher. Someone replied that most PCs are not specced to play games. I countered by saying most games don’t require strong specs, because the most popular games are almost always garbage.
League of Legends is my current example since apparently Candy Crush didn’t adequately communicate my point. There are plenty of other examples I could come up with if my point is still not understood.
as @Spuddlesv2 noted, this is about the market in terms of money made in the US and specifically in the sphere of gaming; not the single units delivered.
Still, we can extend skepticism on this data considering that most of the money is, probably, made in microtransactions: all consoles driven by their own monopolistic entity (Sony, Microsoft and Nintendo) are in disadvantaged because they demands cuts while on PC, as Epic Store with Fortnite and Steam with CS:GO, those who publish on PC are free to take the 100% of their cuts without have to split with the platform holder (Sony, Microsoft and Nintendo).
The appeal for GaaS, unfortunately, is vastly huge on both Mobile and PC (as open platforms) than consoles (which are closed).
What is a tablespoon in the US then? In the UK a tablespoon is probably not that much more common than a ladle, it’s much bigger than anything you’d use to eat with and generally is used as a serving spoon or a measurement when cooking/baking.
Our “common” spoon which is mouth sized is called a dessert spoon.
… almost everyone already has a computer, often for school/work. A console is a separate instrument though.
This is kinda like saying there’s more tablespoons than ladles in American kitchens.
It’s not the PC industry, it’s the PC gaming industry.
ie: almost exclusively games sold for PC platform/Windows.
Right. Just saying that when the size of the PC industry is so much bigger, is it any surprise whatsoever that PC gaming also dominates? I would have expected no other result.
It’s not surprising at all but that’s not why. More people use laptops or office PCs for daily driving and work. Those are not going to work for a ton of games like a console will.
To the contrary, the vast majority of all games that exist do not require a robust system. Especially given the rise of microtransactions.
Don’t lose sight of what games in the world are actually the most popular. It’s not high-end stuff. It’s Candy Crush and shit.
You’re right, those games are popular and very profitable and you don’t need a PC to play them. You’re just going to play them on mobile. You know what you’re not going to play on mobile? PC games.
Liiiike, League of Legends? Point stands.
You’re just cherry-picking an example. No, I mean like the thousands of games that are released every year that won’t run or aren’t available on the most powerful of mobile devices. Not to mention the ones that just suck on a small display.
What are you even doing? Are you really trying to make the point that there’s zero delineation between mobile and PC games?
No, I’m expressing my point that the main reason PC gaming is so much bigger than console gaming is because the number of available machines is many times higher. Someone replied that most PCs are not specced to play games. I countered by saying most games don’t require strong specs, because the most popular games are almost always garbage.
League of Legends is my current example since apparently Candy Crush didn’t adequately communicate my point. There are plenty of other examples I could come up with if my point is still not understood.
Why is this so bothersome?
as @Spuddlesv2 noted, this is about the market in terms of money made in the US and specifically in the sphere of gaming; not the single units delivered.
Still, we can extend skepticism on this data considering that most of the money is, probably, made in microtransactions: all consoles driven by their own monopolistic entity (Sony, Microsoft and Nintendo) are in disadvantaged because they demands cuts while on PC, as Epic Store with Fortnite and Steam with CS:GO, those who publish on PC are free to take the 100% of their cuts without have to split with the platform holder (Sony, Microsoft and Nintendo). The appeal for GaaS, unfortunately, is vastly huge on both Mobile and PC (as open platforms) than consoles (which are closed).
What is a tablespoon in the US then? In the UK a tablespoon is probably not that much more common than a ladle, it’s much bigger than anything you’d use to eat with and generally is used as a serving spoon or a measurement when cooking/baking.
Our “common” spoon which is mouth sized is called a dessert spoon.