Land mines are painted red in my shop. You want to change the language to remove a land mine that everyone competent already knows enough to step around. The problem has already been solved, so why are you continuing to complain about it?
Just to be clear, I’m not actually calling for JavaScript to change, I’m just pointing out that people are right to point out this as being a problem. Having said that, if everyone competent uses linters now so that this feature isn’t used in practice anymore, then getting rid of it shouldn’t even break anything, and arguably code which would break is already broken because it uses an operator that no one should be using, so you shouldn’t be using this code anyway.
I can sort of get down with what you’re saying, but on the other hand, we all have design constraints, inside and outside of programming, I think this is a very minor one
Linters are standard practice in any decent shop. You want to change the language to destroy backward compatibility for one already-solved issue
I think nobody said anything about wanting to fix this. We’re just making fun of how absolutely dumb this is.
Land mines are painted red in my shop. You want to change the language to remove a land mine that everyone competent already knows enough to step around. The problem has already been solved, so why are you continuing to complain about it?
Just to be clear, I’m not actually calling for JavaScript to change, I’m just pointing out that people are right to point out this as being a problem. Having said that, if everyone competent uses linters now so that this feature isn’t used in practice anymore, then getting rid of it shouldn’t even break anything, and arguably code which would break is already broken because it uses an operator that no one should be using, so you shouldn’t be using this code anyway.
I can sort of get down with what you’re saying, but on the other hand, we all have design constraints, inside and outside of programming, I think this is a very minor one
Sure, but it is also a very gratuitous and pointless design constraint.