I disagree about Ys 1, it’s my favorite game in the series, and I’m worried a remake would destroy what I love so much about it. For example:
bump combat - really encourages you to be intentional about combat encounters, which keeps the pace of the game fast
level cap - focus switched from getting stronger to getting better; I wish more games did that
no handholding for where to go next in the first half; that’s completely fitting for the premise (you wash up with amnesia)
That said, I do wish they’d redo the first and last bosses because they’re way too hard, and the last is hard in an unfun way (I think it took like 2 hours, maybe more, repeating the same steps over and over until I executed perfectly). I also wouldn’t say no to a graphical update, especially if they add cool intro cutscenes to the bosses like the other games do.
I didn’t like Ys 2 nearly as much though because the magic cheapened the bump combat. I also didn’t like the leveling system because there seemed to be no cap (I didn’t hit it; apparently it’s 55?), which kind of encouraged grinding if a boss was challenging instead of getting better. I found the first incredibly well balanced, but I did have to grind in the second because battles were taking way too long with how much damage I was putting out (I was like 2 levels under the “expected” level much of the time).
I disagree about Ys 1, it’s my favorite game in the series, and I’m worried a remake would destroy what I love so much about it. For example:
That said, I do wish they’d redo the first and last bosses because they’re way too hard, and the last is hard in an unfun way (I think it took like 2 hours, maybe more, repeating the same steps over and over until I executed perfectly). I also wouldn’t say no to a graphical update, especially if they add cool intro cutscenes to the bosses like the other games do.
I didn’t like Ys 2 nearly as much though because the magic cheapened the bump combat. I also didn’t like the leveling system because there seemed to be no cap (I didn’t hit it; apparently it’s 55?), which kind of encouraged grinding if a boss was challenging instead of getting better. I found the first incredibly well balanced, but I did have to grind in the second because battles were taking way too long with how much damage I was putting out (I was like 2 levels under the “expected” level much of the time).