• MJBrune@beehaw.org
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    1 year ago

    State of Mind was actually a great game and a lot of people here are saying they bit off more than they could chew but I honestly don’t think that shows the full picture. In fact, in theory, they probably bit off the exact right amount. Sadly though development is hard and sometimes you end up creating an unsolvable problem in design. Overall, design-wise making a fun stealth game playing as Gollum of all characters was ill-fated from the start. How do you make stealth fun or interesting when you take away the core elements and you don’t replace them with anything?

    In the end, stealth is about two things: traversing an environment, while not being seen. That might mean distractions, disguises, or being physically hidden in either crowd of people or from being inside a box. In the end, the interest in stealth is from tricking or concealing while traversing. A slow, weak, dumb character isn’t going to do much to foster the stealth experience. A fast, strong, intelligent character would have easily been successful. One where you have a toolbelt of options to trick, hide, and confuse guards would have made this game far more understanding and frankly successful.