• hark@lemmy.world
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    4 days ago

    No thanks. I’d rather have 4TB SSDs that cost $100. We were getting close to that in 2023, but then the memory manufacturers decided to collude and jacked up prices.

  • UltraBlack@lemmy.world
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    4 days ago

    Wow great. From seagate. The company that produces drives with the by far lowest life expectancy compared to the competiton

    • SynonymousStoat@lemmy.world
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      5 days ago

      I don’t know about that. These are spinning disks so they aren’t exactly going to be fast when compared to solid state drives. Then again, I wouldn’t exactly put it past some of the AAA game devs out there.

    • sugar_in_your_tea@sh.itjust.works
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      5 days ago

      Oh, they’ll do compression alright, they’ll ship every asset in a dozen resolutions with different lossy compression algos so they don’t need to spend dev time actually handling model and texture downscaling properly. And games will still run like crap because reasons.

      • MentalEdge@sopuli.xyz
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        4 days ago

        Games can’t really compress their assets much.

        Stuff like textures generally use a lossless bitmap format. The compression artefacts you get with lossy formats, while unnoticable to the human eye, can cause much more visible rendering artefacts once the game engine goes to calculate how light should interact with the material.

        That’s not to say devs couldn’t be more efficient, but it does explain why games don’t really compress that well.

        • sugar_in_your_tea@sh.itjust.works
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          4 days ago

          When I say “compress” I mean downscale. I’m suggesting they could have dozens of copies of each texture and model in a host of different resolutions (number of polygons, pixels for textures, etc), instead of handling that in the code. I’m not exactly sure how they currently do low vs medium vs high settings, just suggesting that they could solve that using a ton more data if they essentially had no limitations in terms of customer storage space.

          • Cocodapuf@lemmy.world
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            4 days ago

            When I say “compress” I mean downscale. I’m suggesting they could have dozens of copies of each texture and model in a host of different resolutions.

            Yeah, that’s generally the best way to do it for optimal performance. Games sometimes have an adjustable option to control this in game, LoD (level of detail).

          • MentalEdge@sopuli.xyz
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            4 days ago

            Uuh. That is exactly how games work.

            And that’s completely normal. Every modern game has multiple versions of the same asset at various detail levels, all of which are used. And when you choose between “low, medium, high” that doesn’t mean there’s a giant pile of assets that go un-used. The game will use them all, rendering a different version of an asset depending on how close to something you are. The settings often just change how far away the game will render at the highest quality, before it starts to drop down to the lower LODs (level of detail).

            That’s why the games aren’t much smaller on console, for exanple. They’re not including all the unnecessary assets for different graphics settings from PC. They are all part of how modern game work.

            “Handling that in the code” would still involve storing it all somewhere after “generation”, same way shaders are better generated in advance, lest you get a stuttery mess.

            And it isn’t how most game do things even today. Such code does not exist. Not yet at least. Human artists produce better results, and hence games ship with every version of every asset.

            Finally automating this is what Unreals nanite system has only recently promised to do, but it has run into snags.

    • FordBeeblebrox@lemmy.world
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      4 days ago

      Black ops 6 just demanded another 45 GB for an update on my PS5, when the game is already 200 GB. AAA devs are making me look more into small indie games that don’t eat the whole hard drive to spend my money on, great job folks.

      E) meant to say instead of buying a bigger hard drive I’ll support a small dev instead.

      • DeceasedPassenger@lemmy.world
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        5 days ago

        I arrived at that point a few years ago. You’re in for a world of discovery. As an fps fan myself I highly recommend Ultrakill. There’s a demo so you don’t have to commit.

        • FordBeeblebrox@lemmy.world
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          5 days ago

          Thanks I’ll check it out. The gf and I like to shoot zombies but were it not part of PS Plus I surely wouldn’t give them $70. I’ve been playing a lot of Balatro recently, poker roguelike from a sole developer with simple graphics but very fun special powers

        • FordBeeblebrox@lemmy.world
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          4 days ago

          More than triple the next largest game. All I want is the zombies mode and space to install other games, I could probably cull 80% of the COD suite and be just fine, but I have to carry the whole bag to reach in 🤷‍♂️

        • Pieisawesome@lemmy.dbzer0.com
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          3 days ago

          It’s mostly textures, video, and audio.

          The game code is probably less than 10gb

          Change languages in your game, I am willing to bet it doesn’t download a language pack for whatever language you choose.

          You need multiple textures for different screens, resolutions, etc. to provide the best looking results. Multiply by the number of unique environments…

          Additionally, it’s not like they can only use “high” or “low” assets, as they progressively load different level of detail assets depending on the scene or distance.

          Same with all of the video cutscenes in games, they play pre-rendered videos for cutscenes.

      • lud@lemm.ee
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        5 days ago

        Did it use 45 GB extra or were there just 45 GB worth of changes?

        • FordBeeblebrox@lemmy.world
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          5 days ago

          Requires an additional 45 clear to accommodate the update file and is currently sitting at 196.5. Deleting Hitman and queuing it up after the update is simple enough technically for someone like me with a wired high speed connection and no data cap, but still a pain in the ass and way too big for a single game.

      • Dizzy Devil Ducky@lemm.ee
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        5 days ago

        That is absolutely egregious. 200GB game with a 45GB update? You’d be lucky to see me installing a game that’s around 20-30GB max anymore because I consider that to be the most acceptable amount of bloat for a game anymore.

        • FordBeeblebrox@lemmy.world
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          5 days ago

          Agreed, it’s getting out of control. The most annoying thing is I’m not interested in PvP, just zombies, so probably 80% of that is all just bloat on my hard drive.

        • FordBeeblebrox@lemmy.world
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          5 days ago

          I haven’t played much since my curved monitor got broken but between Stellaris and Rimworld I don’t know if there’s enough time in a day for another build queue. I’ll check it out at some point and fall into the rabbit hole I’m sure.

    • MangioneDontMiss@lemm.ee
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      4 days ago

      start building a media server. space goes quick. I’m sitting at about 100 TB right now and I’m running out of space.

        • MangioneDontMiss@lemm.ee
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          4 days ago

          Right now I have about 3000 movies, mostly 4k, and about 500 TV shows. As well as a pretty massive music library. No room for the hentai.

          • PlutoniumAcid@lemmy.world
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            4 days ago

            Then I see why you need moar disks. But seriously, are you ever gonna watch 3000 movies and 500 TV series?

            That’s about 25000 hours of content. If you watch 3 hours per day it will take you 23 years to watch it all.

            Are you okay, brother?

            • MangioneDontMiss@lemm.ee
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              4 days ago

              Not sure how you’re doing your math, but I’ve probably watched about 85% of it. And a lot of it I’ve watched multiple times.

              But no. I am not ok. lol.

            • dmention7@lemm.ee
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              4 days ago

              Honestly, I get it. If you have a relatively small stash of media, say a couple TB worth, you can pretty easily say "well I watched this movie, so I’ll delete it and make room for the next. When you get into the 10’s of TB range, the mindset has switched from it being a dynamic, temporary library to a repository. And it becomes easier just to plug in another 10-20TB drive occasionally, rather than trying to curate thousands of movies and shows.

              I can see both sides though. There’s certainly something to be said for being deliberate about the media you consume–and therefore only needing enough storage for your immediate viewing plans. I’m not quite into the 100TB range with my library, but I definitely have moments where I feel like having so many options makes any given option seem less appealing.

              • MangioneDontMiss@lemm.ee
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                4 days ago

                I’ve almost entirely ditched streaming because of my library. I like to think I’ve learned how to encode media at a quality better than most services stream. Only service I still subscribe to is crunchyroll. I also run a plex server and share access with my family, so it’s got its uses. Its not just me watching all of it. But I’m probably adding around 5 movies/tv shows to my server almost every day. The threat of ever dwindling disk space looms large.

                • dmention7@lemm.ee
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                  4 days ago

                  Same here. I initially had high hopes that my family would take advantage, but apparently my parents would rather bug my siblings monthly for their Hulu/Netflix/Max/Disney+/Prime logins than install Plex or Jellyfin lol.

  • rekabis@lemmy.ca
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    4 days ago

    …And it’s bound to be stupidly expensive.

    Wish I could afford 20 of them, but not without winning the Powerball.

  • melsaskca@lemmy.ca
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    4 days ago

    Hey! You! Get offa the Cloud (and grab yourself one of those drives). You can keep your thoughts to yourself, now you can keep your data to yourself, like in the recent old times.

    • Echo Dot@feddit.uk
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      5 days ago

      I do like that the picture on an article about a 40 TB drive is clearly labelled as 1 TB. Like couldn’t they have edited the image?

      • FourWaveforms@lemm.ee
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        5 days ago

        I’ve been buying computer stuff for like 30 years and never once has any of it had any weird glowing stuff like on the box

        • palordrolap@fedia.io
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          5 days ago

          We seem to be headed in that direction though. My most recent motherboard has built in LEDs for no practical reason other than “ooh shiny”. Took me a minute to find the UEFI setting to disable that. “Stealth mode” apparently.

          It’s also increasingly difficult, if not impossible, to find wired mice, keyboards and headsets in that ever-increasing gulf between “all singing, all dancing, expensive gaming device full of unnecessary LEDs” and “cheap, awful, bare minimum”. If it plugs in and there’s a 5v rail nearby, gotta draw on that to be shiny! Anything else would be sacrilege!

          • FourWaveforms@lemm.ee
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            4 days ago

            Yeah but it’s not hovering or rotating unsupported in the air. The box said it was going to do that stuff. I’m pretty sure this doesn’t even have any weird runes on it either