• MyNamesTotallyRobert@lemmynsfw.com
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    1 day ago

    Unpopular opinion but graphics do matter a little bit or at least more than the meme depicts. Dwarf Fortress was unplayable before they added actual graphics to it. I wish things moved between tiles fluidly like in Rimworld instead of it being a slideshow, but I can actually stand to play Dwarf Fortress now. If the only video games that existed were text-based, I’d probably never play video games again. Ps2 era graphics on the other hand, hell yeah. 90s era dos graphics are passable too. But PLEASE no text adventure games.

    • PugJesus@lemmy.worldOP
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      19 hours ago

      Dwarf Fortress was unplayable before they added actual graphics to it.

      Supremely unbased, I still just see elf, dwarf, plump helmet…

    • I Cast Fist@programming.dev
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      21 hours ago

      Dwarf Fortress was unplayable before they added actual graphics to it

      OBJECTION!!

      The ASCII graphics have a charm of its own, even if it skews the horizontal-vertical distances due to characters being 8x12

  • warm@kbin.earth
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    2 days ago

    I want fidelity, crisp frames, with a cool art style, not some jank and blurry attempt at “realism”. Ban TAA, ban ML upscaling, ban frame generation. Ban AAA.

    (All the best games are indie games)

    • tobis@lemm.ee
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      1 day ago

      I recently upgraded my computer with the best possible components, and it makes me so mad that games look worse than they did when I put my last pc together. What’s the point of bothering with graphics at all if you’re going to add a smear filter.

      Indie games out here killing it with pixel art.

      • warm@kbin.earth
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        19 hours ago

        Because the bigger games are made as quickly and cheaply as possible.

        The now so popular UE5 just enables this practice, because it allows an easy avenue to “realistic” looking games with all the fancy lighting. Quick to put together, but in the end, you get a poor performing blurry mess. And a happy nvidia, because you slapped their dlss bullshit on it. So thats the new trend.

      • warm@kbin.earth
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        1 day ago

        It’s completely shit, it’s like covering your monitor in vaseline. All games with deferred rendering should use SMAA.

      • Cethin@lemmy.zip
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        1 day ago

        TAA can be fine when implemented well. Temporal information can be very useful for adding more detail over multiple frames that couldn’t be obtained without doing more samples every frame.

        However, when done poorly it makes things blurry as you move the camera. The information needs to be correctly adjusted for camera movements or it smears all over the screen. It’s also made worse with things like rain drop effects and things like that.

        TAA is useful. It’s just too many games just enable it and it without knowing how to use it well and it just degrades the image.

        • AzureFrost@lemmy.zip
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          1 day ago

          Do you have an example of a game using TAA correctly? Because so far, all the games I’ve played with TAA on are blurry.

          • Cethin@lemmy.zip
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            1 day ago

            Not necessarily, no. I watched this interview with one of the Squad devs recently, and he did a really good explanation of it though, if you want to hear it.

            It’ll never be perfect, but it can help, especially in slower paced games, or games where most of what you see is very far away (so it moves slowly on screen).

  • AngryCommieKender@lemmy.world
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    3 hours ago

    Vintage Story has the graphics of that other voxel graphics based block game. The gameplay is so good that I bought and play VS, and Terraria, but I haven’t ever played more than 30 minutes of the other block game.

    Graphics barely matter. Gameplay is king.

      • Bravo@eviltoast.org
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        1 day ago

        I honestly think it would be interesting to play a game by sound alone, where you play as a blind person (maybe Daredevil or Zatoichi or something) and you navigate the world by listening. Ironically, it’d probably need to be on a VR headset so that the game can detect you turning/tilting your head and adjust the stereo balance accordingly.

        Maybe Zatoichi would be best, as you could hear an enemy swinging a sword like “SHING” and “SWOOSH” etc, and maybe that would give you enough information to block or dodge. You’d probably also need haptic feedback to tell you when your blade connects.

        Maybe there could be graphics, but only to recreate the sense of smell, like the screen is pure black except when you smell something and then a word appears on the screen like “rose” or “blood” etc.

        • SynopsisTantilize@lemm.ee
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          21 hours ago

          There is some game where you are blind any the only thing you can see is blood from what ever you killed splashed on the walls. Totally forget what it’s called. But yea yours sounds cooler

  • steeznson@lemmy.world
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    10 hours ago

    There was an excellent text based RPG called Roadwarden that came out the other year. It’s just text and illustrations so thought I’d use this post to mention it.

    If small amounts of animation are allowed then WORLD OF HORROR was decent too.

  • CaptainBasculin@lemmy.ml
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    2 days ago

    If we consider a game as a cake, I think of the graphics as its frostings. Sure, it could make the game look very good, but won’t do shit if the base of the cake is crap.

    • shneancy@lemmy.world
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      2 days ago

      i’d consider realistic graphics as fondant, sure you can create amazing visuals with it… but that thing is barely edible. give me some buttercream (stylised graphics) instead

      • FauxLiving@lemmy.world
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        1 day ago

        One of the things I liked about Blizzard was that they never tried to use fondant. It was all buttercream…

        Until Activision made them start mixing fiberglass into the frosting to cut costs

          • tigeruppercut@lemmy.zip
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            1 day ago

            The troll you can kill with the sword that glows in its presence, if I’m remembering my Zork correctly. I think it regenerates though, so maybe you have to cut the head off, and then it vanishes in a puff of vile smoke, or something like that.

            The smirking sneak thief can be dispatched the same way, although I think you can also use the axe you get after killing the troll. I think it wasn’t a sure thing though, like you can give the “stab thief with sword” command a few times and sometimes you win and other times you die.

            • addie@feddit.uk
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              1 day ago

              Although you should give the egg to the thief (he can open it and you can’t) and then kill him and retrieve it from his dead body later, otherwise you can’t win the game. Obviously.

          • tigeruppercut@lemmy.zip
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            1 day ago

            Plus getting a third of the way into the game and if you didn’t take the junk mail at the beginning you have to restart.

            • andros_rex@lemmy.world
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              1 day ago

              Also - can’t you pick up tea at some point, when you need to have the item “no tea” to complete the game?

              I played the Apple II version. Old games were cruel. I’d get frustrated and rotate between Rivers of Light and The Return of Hercules.

      • tigeruppercut@lemmy.zip
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        17 hours ago

        So you thought suggesting another addictive RPG was the correct response here??

        Seriously though, seems fun–I tried to go through one dungeon and died very quickly. Looks like it has a lot of depth though, so I’ll probably wait until I have a break to give it a real go. Looks a bit more accessible than Caves of Qud, so I might actually have a chance of getting somewhere.

  • Binturong@lemmy.ca
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    19 hours ago

    Obviously these things are not mutually exclusive. Be a REAL gamer and demand both quality in gameplay and narrative, WITH excellent graphics. You don’t have to settle for less.

    • Ephera@lemmy.ml
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      2 days ago

      Yeah, I think it’s interesting to play it in ASCII. It makes you actually read the text logs and use your imagination, which feels more like a book. But it also makes it harder to actually know what’s going on, so I really don’t know about it being more fun…

      • lenuup@reddthat.com
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        1 day ago

        funnily enough I always found the tiles to be harder to read. For me ASCII is clearer on what the enemy is and how dangerous it is. Always been a huge ASCII fan so maybe that colors my opinion.

        • Ephera@lemmy.ml
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          21 hours ago

          Yeah, maybe I would need to get used to ASCII more, too. I just find it particularly tricky in crowded fights to know which monster is where. Like, I can work it out with a bit of time, but I can’t just look at it once and see immediately that the C next to me is a cyclops, which I should be getting away from ASAP. I guess, you’d probably memorize letters/colors like that sooner rather than later, when actually playing with ASCII, though…