I’m making a game in Godot 4 and I have something bound to the B key, problem is that if I press the B key while holding ctrl (sprint in my game) it launches a system shortcut bounded to ctrl + b. How can I stop the game inputs from activating a system shortcut?
Why do you have a system-wide shortcut on something as basic as ctrl-b in the first place?
Because Ctrl-b is unbound on mostly everything I use except for the system shortcut and in-game keybind
Most styled text editors bind this to bold/unbold text.