• givesomefucks@lemmy.world
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    1 day ago

    As of a year ago, GTA 5 had made over $9,000,000,000.

    That’s a billion with a B.

    Mostly off micro transactions to children.

    They don’t need to charge $90, but if people will pay it, they’ll charge it.

  • NONE@lemmy.world
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    23 hours ago

    People expect games that are ever more ambitious

    Nono, people expect Good games, that doesn’t have anything to do with ambition.

    • TwinTitans@lemmy.world
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      22 hours ago

      Exactly. Look at Nintendo. A fun game doesn’t mean you have to have bleeding edge visuals.

      • dustyData@lemmy.world
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        14 hours ago

        Dear internet person, this whole discussion is being triggered because Nintendo, of all people, decided $100 was an acceptable price for a video game. They are the asshats who opened the flood gates for the corporate zombies to waltz in.

        • TwinTitans@lemmy.world
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          11 hours ago

          I appreciate being formally addressed. Thank you.

          Unfortunately this will continue to happen with or without Nintendo being first to do it. They happened to be this time, and it’s BS. But now more than ever people need to vote with their wallets.

          • Echo Dot@feddit.uk
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            19 hours ago

            Their games have always been expensive , but they are but they’ve always been this side of reasonable. Let’s see how $90 games treats everybody.

            I wouldn’t want to spend $90 on my kid, the little shit isn’t worth it.

            • treyf711@lemm.ee
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              18 hours ago

              My son‘s birthday is coming up and I’ve been telling people for years to get us steam gift cards.

              • Echo Dot@feddit.uk
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                16 hours ago

                I think I realised what my big problem with $90 games is for Nintendo and it’s this, when I was a kid I used to save up money and buy game boy games. It was an important thing my parents made me do because it meant that I learnt you don’t just get given things for free (gifts are of course fine but at some point you need to learn about working to get money for things you want).

                There’s no way he’s going to be able to get $90 in a reasonable time frame. What’s he going to do, cut lawns for 2 years in a row?

    • slaneesh_is_right@lemmy.org
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      15 hours ago

      People praise expedition 33, that game might as well be an xbox 360 game and it people would still absolutely love it.

      • filister@lemmy.world
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        21 hours ago

        Nowadays games are very repetitive and grindy. That’s very unfortunate as it kills the game. Very few of them have engaging side quests that don’t feel like generic AI generated crap. So longer gameplay doesn’t automatically equate to better quality games.

        • slaneesh_is_right@lemmy.org
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          15 hours ago

          I absolutely love kingdom come deliverance 2. Usually in games like that i just mainline the game and even then i usually don’t finish them. I did everything in this game before i even touched the main quest. The game is just very fun to play.

          • filister@lemmy.world
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            6 hours ago

            I have the first part, but I am not exactly sold on it. I really like the idea, the historical precision, etc., but the gameplay, especially the fight mechanics are a bit putting me off to a point that I have never completed it. Is the second part better in that regard?

            • ampersandrew@lemmy.world
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              4 hours ago

              I’m struggling with this too, about 1/3 of the way through the main quest. They tutorialize you on feints and defensive mechanics, but you can’t really punish aggression like you can in a fighting game, and the NPC never falls for my feints, basically ever. Getting through a melee fight feels like luck. The last one I got through was because I managed to impale him with three arrows before the sword fight actually started.

        • Yermaw@lemm.ee
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          18 hours ago

          Repetitive and grindy

          It’s working out good for me personally. Between that trend and having gamepass. I don’t have much time to game any more, so can barely get past a tutorial before real life steps in. By that point I feel like I get it though so it’s OK.

  • TheDemonBuer@lemmy.world
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    1 day ago

    They’ll charge whatever they think people will pay, and I’m pretty confident that many millions of people will fork over the $80 - $90 at launch. Prices come down when people stop buying.

  • nucleative@lemmy.world
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    19 hours ago

    GTA 6 is just going to be client app to a universe of micro transactions. They should probably just give it away free.

    • slaneesh_is_right@lemmy.org
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      15 hours ago

      I don’t even wanna know how much money they made or make with shark cards. Because of the dumbasses who buy that, they know exactly what people are willing to spend.

  • molten@lemmy.world
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    23 hours ago

    Look. I think all AAA companies should do $120 base price for all games. Piracy would have such a boom. Better platforms. many more seeders and good reviews and more freaks hell bent on cracking DRM.

  • Slab_Bulkhead@lemmy.world
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    22 hours ago

    if rockstar really wanted to win over all gamers, even the ones not planning to play gta, they announce base gta 6 at 50. and then have the 'early/access-10 min early-uber shark complete edition with a unique purple skin at 100 or whatever the fuck they think the whole things worth.

  • creamlike504@jlai.lu
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    1 day ago

    Shame on Harvey Randall for platforming executive bullshit:

    The problem, he puts it, is inflation. Which is an unerringly boring but also correct answer: “We live in contrasting times, where inflation is real and significant, but people expect games that are ever more ambitious and therefore expensive to develop to cost the same. It’s an impossible equation.”

    They’re not responding to the expectations of the people; they’re responding to the expectations of their investors.

  • CallateCoyote@lemmy.world
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    1 day ago

    Yeah? I’ll buy it when it’s on sale for $35 and they’ll profit, so it’s all good. Patience is a virtue and all that.

  • DarkFuture@lemmy.world
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    8 hours ago

    And it’s an impossible equation for most Americans to pay more. Especially if things continue to downward spiral.

    Where’s my eye patch?

  • BromSwolligans@lemmy.world
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    22 hours ago

    I mean. Yeah. When Goldeneye came out for the N64 it was like $90 and that was in nintiesbux. We got real used to standardized pricing when discs came around but it’s true that you can’t have it both ways. Now, there’s a reasonable argument to be had over whether Mario Kart World and GTA6 are both gonna be worth >$80. I bought Breath of the Wild and Mario Odyssey for whatever they retailed for. Was that $70? I can’t remember. But I had more fun and put more hours that year into Hollow Knight, which cost me $15 and kept dumping free DLC for like a year or so afterward. The price was great. The DLC was free. But it also didn’t cost like $2bln or whatever dumbass cost they’re saying GTA6 cost to make.

    I didn’t ask them to make it that stupid big and expensive. But some fans did. They’re in that Smash Bros situation where they aren’t allowed not to top the previous entry in terms of scope. So it is what it is.

    Should all games be $80-90? Of course not. Should games that cost a billion or more to develop and promise hundreds or thousands of hours of gameplay cost $80-90? I think it’s embarrassing and immature to suggest otherwise. Even if you just go back to 2006 and the $60 standard, and adjust that for inflation, you end up at $95. So this isn’t really an argument any serious person should be having when we talk about whether the most expensive game ever made should cost functionally less than its Xbox 360 forerunner.

  • dantheclamman@lemmy.world
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    5 hours ago

    I will wait until GTA 6 has been out a few years lol. I have a long enough backlog already. Still haven’t started Witcher 3, Cyberpunk, Ghost of Tsushima, Horizon Forbidden West, and about 30 other games I mean to play. Patient gaming is the best way

  • caut_R@lemmy.world
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    1 day ago

    The kinda prices a Mario Kart, Pokemon, or GTA can maybe ask for. Try that on a Star Wars Outlaws and the sales nosedive, I reckon.

    I think the industry is gonna try to normalize these prices and crash pretty hard, cause they’ll budget their productions thinking they can sell for 90 bucks but forget they‘re neither GTA nor Mario Kart.

    Then again, Dynasty Warriors Origins is 79 on Steam, I wonder how that performed for KOEI.

  • dinckel@lemmy.world
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    1 day ago

    Yet again proves that capitalism is a cancer, and they’ll never be happy with anything, except for endless exponential growth

  • SaltySalamander@fedia.io
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    1 day ago

    Eh, this game was never in the cards for me anyway. I decided years ago to never give Rockstar another dime when they didn’t release any single player DLC for GTA5. Fuck that noise.

    • defunct_punk@lemmy.world
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      1 day ago

      Wut? We’re mad now about not getting DLC? GTA V was a great game that’s still a blast today. I spent many evenings in front of my PS3 playing the single player for years, never touched GTA: O once and never felt the need to and still believe I got my $60 back in 2013 out of it.

      Similar story with RDR 2. Unless GTA 6 is a huge step down from both those games in single-player playability (I’ll wait for reviews obv), I’m not going to lose much sleep over spending $20 more than I spent 13 years ago for the previous game.

      • caseofthematts@lemmy.world
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        1 day ago

        If I’m remembering correctly, they had announced single player DLC bit instead just chose to develop more multiplayer stuff since that’s where the big bucks are. I’m busy and don’t have a source right now, but can attempt to find this later and edit as necessary.

      • thatKamGuy@sh.itjust.works
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        23 hours ago

        GTA V was originally planned to have a number of single-player DLC campaigns akin to the ‘Lost and the Damned’ and ‘Ballad of Gay Tony’ for GTA IV.

        This is what people - including me - are bitter about; the immense financial success of GTA:O (namely Shark cards) diverted all resources away from additional single-player content.

        I wouldn’t have minded paying for an additional perspective campaign (like GTA IV) or an additional post-campaign chapter heist. GTA V was a complete experience at launch, so additional DLC content would have been welcomed by the community - DLC only becomes problematic when it is clearly part of the core experience, but arbitrarily removed in order to charge more.

        Unfortunately, due to having to prioritise shareholder returns - investing resources into anything beyond the most immediately profitable route (ie. online) leaves the board and C-suite open to litigation, because as we should have all learned by now from this series, Capitalism will ultimately ruin everything in search for more and more profits.

  • BmeBenji@lemm.ee
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    21 hours ago

    What a bold-faced clearly obvious motherfucking lie.

    Rockstar has released only 2 full games in the past 13 years because everything they’ve done since then has been funded by microtransactions. The price of entry is negligible to them when whales pay for multiple copies of the game every fuckin month.