Every company who takes a cut from in-app purchases, be it subscriptions or DLC, should be kneecapped by this ruling.
It’s one thing for the hosting marketplace (App Store, Steam, Play Store, etc) to take a cut from the initial purchase of a game/app. But it’s a whole other issue for that initial marketplace to keep reaching further into the dev’s pockets and take a cut from in-app purchases unrelated to where it was originally obtained.
That just turns paid apps into splash screens for in-app purchases though. That way apple never gets a cut because the “purchase” is in-app. Pay to be listed (maybe tiered depending on downloads) seems fair especially because it doesn’t incentivize people to do scammy things with pricing. It’s already a fee anyway.
I’m not entirely optimistic about this ruling, but we’ll see.
Apple had no reason NOT to give refunds and then use their weight to claw it back from the app developer.
But what happens when not-too-legit apps use non-AppStore external sites to unlock features in an app?
In a perfect world it’s cheap and easy and reliable.
But it can also be a scammy shop that lures you into expensive subscriptions with no easy way to cancel them (eg. gym membership) and what happens when Little Timmy spends $9000 for Nlartbux in a mobile game’s external store?
That’s a failure of the parent. My 5 year old likes to do the “color by number” things on my phone (waiting at dr appts and whatnot), and even she understands not to click on the ads, or to at least hand it back to me if one comes up.
I’m not entirely optimistic about this ruling, but we’ll see.
Apple had no reason NOT to give refunds and then use their weight to claw it back from the app developer.
Greed.
But what happens when not-too-legit apps use non-AppStore external sites to unlock features in an app?
I suppose we will see what happens. That’s a very slippery slope though, full of FUD, and is the same logic that Apple, Microsoft, and others try to use to keep users locked into their walled gardens.
In a perfect world it’s cheap and easy and reliable.
But it can also be a scammy shop that lures you into expensive subscriptions with no easy way to cancel them (eg. gym membership) and what happens when Little Timmy spends $9000 for Nlartbux in a mobile game’s external store?
Could be. Multiple alternative markets exist for Android already though, and some shops are scammy as fuck. Google has already put protections in place to prevent sideloading potentially harmful apps (including alternative markets), but the savvy user who knows how to bypass those restrictions should* know how to spot scammy shit.
What? Since when does Valve prohibit companies from redirecting customers to non-Valve purchasing flows? Because that’s what this ruling is about, it says Apple can’t prohibit apps from telling users to go buy off-platform for lower prices. Valve isn’t doing that with Steam afaik, actually I’m not aware of any other platform that does this
Every store does this. Even Holy Valve
Every company who takes a cut from in-app purchases, be it subscriptions or DLC, should be kneecapped by this ruling.
It’s one thing for the hosting marketplace (App Store, Steam, Play Store, etc) to take a cut from the initial purchase of a game/app. But it’s a whole other issue for that initial marketplace to keep reaching further into the dev’s pockets and take a cut from in-app purchases unrelated to where it was originally obtained.
That just turns paid apps into splash screens for in-app purchases though. That way apple never gets a cut because the “purchase” is in-app. Pay to be listed (maybe tiered depending on downloads) seems fair especially because it doesn’t incentivize people to do scammy things with pricing. It’s already a fee anyway.
Welcome to Android lol
I’m not entirely optimistic about this ruling, but we’ll see.
Apple had no reason NOT to give refunds and then use their weight to claw it back from the app developer.
But what happens when not-too-legit apps use non-AppStore external sites to unlock features in an app?
In a perfect world it’s cheap and easy and reliable.
But it can also be a scammy shop that lures you into expensive subscriptions with no easy way to cancel them (eg. gym membership) and what happens when Little Timmy spends $9000 for Nlartbux in a mobile game’s external store?
Could go either way 🤷🏻♂️
That’s why you don’t put your credit card info in a phone or tablet and let kids play with it.
And still people do it, they even give their own devices to kids with CC info pre-filled and no safeties on purchases.
Imagine how bad it is when the next fake ad game gets Timmy to subscribe to a $99/day gem pack…
That’s a failure of the parent. My 5 year old likes to do the “color by number” things on my phone (waiting at dr appts and whatnot), and even she understands not to click on the ads, or to at least hand it back to me if one comes up.
Greed.
I suppose we will see what happens. That’s a very slippery slope though, full of FUD, and is the same logic that Apple, Microsoft, and others try to use to keep users locked into their walled gardens.
Could be. Multiple alternative markets exist for Android already though, and some shops are scammy as fuck. Google has already put protections in place to prevent sideloading potentially harmful apps (including alternative markets), but the savvy user who knows how to bypass those restrictions should* know how to spot scammy shit.
“For your security” was never about security.
What? Since when does Valve prohibit companies from redirecting customers to non-Valve purchasing flows? Because that’s what this ruling is about, it says Apple can’t prohibit apps from telling users to go buy off-platform for lower prices. Valve isn’t doing that with Steam afaik, actually I’m not aware of any other platform that does this
Valve will even allow developers to create their own Steam keys free of charge and sell them wherever they want with no commission whatsoever
That’s pretty open I’d say
Any of the video game console companies.