Seems like a goldmine of content for them to work on for the next decade+. Plenty of people will never experience these worlds or stories due to the turn-based combat, so giving them the Remake treatment could be the only way an audience ever finds them.

I would like to see FF8 remade next. It’s the next logical choice becauase 8 comes after 7 and it’s a solid world to leave the FF7 rut for.

The rest could be good, too, but FF8 would probably be the easiest to pull off successfully.

  • ThrowawayOnLemmy@lemmy.world
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    2 days ago

    If Square decides to do another FF remake, they’ll either skip over 8 and do 9 instead, or they’ll go back and do 6. That’s what I think. But if they did 8, they better overhaul that stupid Draw system.

    • Soggy@lemmy.world
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      Leave Draw exactly as it is, thanks. Maybe increase magic damage scaling but the Junction system is neat and the whole thing ties into the plot.

    • pulido@lemmings.worldOP
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      I… loved the Draw system from 8. I would just sit back and be like “well, I guess I’ll stock up for my adventure.”

      Good times.

  • ampersandrew@lemmy.world
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    FF7 remake is cool for a lot of reasons, but we’ve got countless reasons to support the idea that turn-based combat isn’t the barrier to playing those old games.

  • Vopyr@lemmy.world
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    I don’t trust them to create new remakes, to be honest, only if they are as close to the original as possible, but I doubt they will do that, unfortunately.

  • Omega@lemmy.world
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    I would love FF8 if they could keep it faithful. But I’d be worried that they would overhaul it instead of tweaking it. The level scaling isn’t a problem, they just need to call out that it makes traditional grinding unnecessary.

    Drawing doesn’t need to go away. Just make it one full draw (100) and remove it from the enemy.

    Oh, and make magic more powerful so it’s useful to expend.

  • tiredofsametab@fedia.io
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    Nah. I’d rather they make something with the size, scale, mechanics (referring for combat and such but not same abilities, etc.), and storytelling of FFVI. Optionally some fancier graphics and preferably no grinding anywhere.

  • Rhynoplaz@lemmy.world
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    2 days ago

    Whenever someone asks if a game should be remade, I always say no. I’d rather get a new game!

    That being said, I spent the entire weekend playing Oblivion.

  • bizarroland@lemmy.world
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    I don’t know how it has become so fucking easy for large corporate content creators to push the narrative that coming up with ideas for new stories or new games is actually difficult.

    There are so many games that have yet to even be thought of.

    There are so many storylines that have never touched pen to paper that we could experience, And I know that it is a little risky to offer something to people that they have not personally experienced before, but holy shit, why do we have to remake everything 650,000 fucking times?

    • smeg@feddit.uk
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      I don’t think anyone’s claiming it’s difficult, it’s just more of a risk. If you’re the investor calling the shots with your big bag of money do you choose a new idea which might be great but people might not like, or to rehash an existing idea that already has fans who will buy more of the same? The decision is entirely financial.

    • pulido@lemmings.worldOP
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      I largely agree with you, but I think Final Fantasy is an exception.

      I’m more interested in what they could do with the old worlds than anything they’ve released since 13.

    • catloaf@lemm.ee
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      There are so many games that have yet to even be thought of.

      Oh yeah? Name one.

      • bizarroland@lemmy.world
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        Okay, how about a game where you are a voodoo priest, and you move a doll through a board full of traps and whatnot, and then the person who you have possessed with your voodoo doll then follows the path that you navigated with the voodoo doll.

        Spice it up by having extra events happen while the person is moving through the real life version of the board that you then have to use your voodoo powers to compensate for while you now no longer have any more control over the person who you’ve taken over.

        I guess that’s more of like a puzzle thing, so sure, for an RPG, How about an Isekai game where you plop down into a magical world and you’ve got all the pop-up screens and everything like you would see an anime and manga, but there is no Demon King, there is no great evil to defeat. It’s just you exploring the world and having fun with your kind of cheat OP powers while meeting people and learning about the history of this world you’ve been plopped into.

        You can have actual events happen by like being involved in small-scale battles between kingdoms and uncovering lost relics and dungeons that have never been explored even by the locals and building a party of people to establish your own kingdom in a neglected land.

        The latter would give you an opportunity to go like City Builder Sim-style for a bit of the game.

        Or if you think that’s stupid, How about a role-playing game where you and a bunch of your other magician, wizard, witch, whatever friends, have built the first fantasy spaceship, and now you’re flying through the celestial realms, visiting all of the other planets in the solar system, and encountering new people, and helping them to solve their problems that have nothing to do with your planet but rather with the goal of establishing diplomatic relationships with other nearby planets.

        This shit is easy. Coming up with an idea for a game, a new one that sounds fun and interesting to play that covers a different storyline and gives opportunities for dozens of different authors and creators to put a piece of themselves into it and come up with interesting fun things to do, that shit is fucking easy, and I don’t know why they’re not fucking doing it.

        • Ashtear@lemm.ee
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          Like you said yourself, it’s risky.

          That said, I think SQEX is one of the better large publishers out there about giving ideas some leeway. Hell, they let Yoko Taro make really fucking weird shit for far longer than was reasonable until it finally paid off with NieR: Automata.

  • Ashtear@lemm.ee
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    If by capital “R” Remake you mean the full three-game treatment FF7 received, Kitase’s already said they’re not planning on doing that again. Future remake projects, should they happen, will be smaller in scope. An FF9 project was leaked twice and is heavily rumored, so it’s most likely next (if it wasn’t quietly cancelled, anyway). We also don’t know exactly where it would fall on the spectrum between remaster and remake, but the Epic leak suggests it’s more of a remake.

    FFT is the one I’d like to see the most, and it has even more rumors around it. But, I would expect that would look something like Tactics Ogre Reborn, mostly a remaster. It could really use some modern features, like a move undo and some UI enhancements, like a helper for zodiac signs. What I want the most from it is an orchestrated soundtrack. It’s a gorgeous work that deserves the full treatment. I’d also love to see more content, like extra side quests, but I’m not holding my breath on that.

    FF6 is the most logical next step after those in terms of enduring popularity, especially if they want to target the Western market. It would probably be super controversial in the fandom, though.

  • SkunkWorkz@lemmy.world
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    If they ever gonna remake 8 it needs to be one game, just a solid 20-30 hour experience. The story needs a rewrite anyway. It is bloated and the dialogue has too much cringy emo shit. Would translate horribly to voice acted dialogue.

    I think they should stick to turn based combat and just modernize it like Persona or Clair Obscur. As an FF fan I don’t like the modern action based combat the series have turned to. It doesn’t feel like a proper FF game. And the action gameplay just isn’t great. They should create a new series for these type of action games that doesn’t have to carry the FF branding so they don’t have to tack on these final fantasy gameplay elements to the action combat and turn it into a half baked mess.

  • Don_alForno@feddit.org
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    Plenty of people will never experience these worlds or stories due to the turn-based combat

    What? No! If anything they should make new original FF games with decent turn based combat again! X was the last good one, it’s time.

    • catalyst@lemmy.world
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      I’d love an XI remake but it’s also scary to think about because of how I know it’d completely take over my life lol.

    • SolidShake@lemmy.world
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      UE 5 sucks major dick though. Like oblivion is a cool AI generated remake and gold use of that engine. But it’s far from optimized. My frames go from 120-45 in a matter of 2 seconds in the same area.

  • vortexal@sopuli.xyz
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    Yes but the problem is with Square Enix themselves. For some reason, they have the mindset that the only remake that would sell is FF7. This is the reason why they’ve been working not just two completely different remakes of the original game but also remakes of the sequels and prequels, along at least one new game that takes place in FF7’s universe. A remake of any game prior to FF11 would sell well but they exclusively chose to remake FF7.

    They wouldn’t even have to go as far as they did the FF7 remake. They could easily remake one of the games in the style of something simpler like either Crisis Core or FF12 and it would probably sell very well, especially if it’s decently priced.

  • Dariusmiles2123@sh.itjust.works
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    2 days ago

    I’d have loved turn based combat to remain in FF7 remake.

    Don’t get me wrong, I enjoyed the remake bit it doesn’t feel as tactical as the old one in my memory.