Yeah, I feel like Bevy needs quite a bit more time in the oven, and I absolutely do not say that due to me thinking that it’s bad. Unity, Unreal and Godot have rather just been in the oven for so long, that it takes a long while to catch up.
They are implemented in C++, which is similarly low-level as Rust. It’s just the abstractions built on top that make these engines feel more high-level. Unity offering a C# API and Godot offering GDScript, those are also just abstractions. Similarly, Bevy could one day offer “BevyScript” or such, although I don’t necessarily feel like the syntax needs a ton of abstractions.
Rather I think that it’s the ecosystem that still needs to mature and grow a lot. But yeah, I do believe that in a decade or two, at least one of the major game engines will be implemented in Rust and it might as well be Bevy that takes that spot.
Yeah, I feel like Bevy needs quite a bit more time in the oven, and I absolutely do not say that due to me thinking that it’s bad. Unity, Unreal and Godot have rather just been in the oven for so long, that it takes a long while to catch up.
They are implemented in C++, which is similarly low-level as Rust. It’s just the abstractions built on top that make these engines feel more high-level. Unity offering a C# API and Godot offering GDScript, those are also just abstractions. Similarly, Bevy could one day offer “BevyScript” or such, although I don’t necessarily feel like the syntax needs a ton of abstractions.
Rather I think that it’s the ecosystem that still needs to mature and grow a lot. But yeah, I do believe that in a decade or two, at least one of the major game engines will be implemented in Rust and it might as well be Bevy that takes that spot.