cross-posted from: https://lemmy.ml/post/1458833
Many Linux users have cited Wayland’s forced vsync as a blocker for gaming related scenarios. This patch adds tearing support into Xwayland!
cross-posted from: https://lemmy.ml/post/1458833
Many Linux users have cited Wayland’s forced vsync as a blocker for gaming related scenarios. This patch adds tearing support into Xwayland!
That’s not my intention at all, in fact, I really welcome such contributions with precise examples, so thank you for providing one! Hardware is a good point, my GPU is a 6800XT which I bought right at release. Played all kinds of games but actually none if the ones you listed. Some working examples on my system:
All of this on Arch Linux with a 5900X CPU. Hope the combination of our comments gives OP a picture :)
Did you do performance comparisons between Wayland and X11, or is your metric subjective?
Completely subjective, I represent the average semi-casual gamer that is limited by skill, not lag. So for all these games I can just tell I did not notice any lag that annoyed me (and everything ran on my 144Hz monitor) and that there have been no framerate drops (to that, I am susceptible)
Haha, sorry if I came out a bit strong in my previous comment. I daily drive Linux on all the machines I game on and I do want to see Wayland succeed, especially in the gaming space. This is why I find the merge request I linked to in the main post (I am OP btw) so exciting! And we do already see Wayland working really well on the Steam Deck due to Valve putting in some extra magic sauce (like the aforementioned tearing support), so I have no doubt that Wayland will get there on desktop eventually.
This makes me wonder whether the input latency issues are more noticeable on lower-end cards running at lower framerates. It makes sense that that could be the case. A 6800XT might be brute forcing through some of the inefficiencies that would otherwise be visible on a dinky little APU like my Radeon 680M. You also have a pretty beefy CPU, so I am also wondering whether that has an effect on how certain Wayland compositors deliver frames. For example, in Valheim, it isn’t just simple input latency issues, the frame delivery is actually worse somehow.