Godot 4.4 was a massive success, and with most users migrating to it, we discovered and fixed a number of significant bugs which warrant a first maintenance release.
This release includes fixes to security vulnerabilities in the mbedTLS third-party library, so we strongly recommend updating for any game using networking functionality.
Is anyone across this issue enough to know which Godot versions are effected. Should networked games built with <=4.3 be updated to get this fix?
Is anyone across this issue enough to know which Godot versions are effected. Should networked games built with <=4.3 be updated to get this fix?