bbpolterGAYst (she/her)@lemmy.blahaj.zone to 196@lemmy.blahaj.zone · 11 个月前raytracing rulelemmy.blahaj.zoneimagemessage-square181fedilinkarrow-up11.07Karrow-down10
arrow-up11.07Karrow-down1imageraytracing rulelemmy.blahaj.zonebbpolterGAYst (she/her)@lemmy.blahaj.zone to 196@lemmy.blahaj.zone · 11 个月前message-square181fedilink
minus-squareLapGoat@pawb.sociallinkfedilinkarrow-up5·edit-211 个月前counter counter or maybe side side argument, teardown had voxel destruction with ray tracing i think. maybe not, the wikipedia article is a bit vague on it. it says they were initially implemented with raytracing, but idk if that means the final game utilizes raytracing. neat game though. https://en.m.wikipedia.org/wiki/Teardown_(video_game)
minus-square📛Maven@lemmy.sdf.orglinkfedilinkEnglisharrow-up4·11 个月前Is it a bit vague? Ultimately, ray tracing was used for most graphics elements, allowing for more realistic lighting. [Reviewers cited] its use of ray tracing Source article: “Ray tracing is so crucial to Teardown that the world goes black if you turn it off” I think it’s pretty clear, tbh.
minus-squareLapGoat@pawb.sociallinkfedilinkarrow-up1·11 个月前ah yeah there ya go, twas used for lighting, which we were trying to find an example of other stuff. oh well.
counter counter or maybe side side argument, teardown had voxel destruction with ray tracing i think.
maybe not, the wikipedia article is a bit vague on it.
it says they were initially implemented with raytracing, but idk if that means the final game utilizes raytracing.
neat game though.
https://en.m.wikipedia.org/wiki/Teardown_(video_game)
Is it a bit vague?
I think it’s pretty clear, tbh.
ah yeah there ya go, twas used for lighting, which we were trying to find an example of other stuff.
oh well.