Although you can use case insensitive filesystems with Linux, and case sensitive filesystems with macOS. I believe the case sensitivity is a function of the specific filesystem — but yeah, practically, the root for Linux is always case sensitive, and APFS ain’t is only if you ask it to be ( https://support.apple.com/lv-lv/guide/disk-utility/dsku19ed921c/mac ).
When case insensitivity is the default I always wonder how many apps unknowingly rely on that due to typos somewhere. I encountered this once while porting a Windows/macOS app to Linux that someone imported a module with the wrong case and nobody noticed
The source engine does not handle case sensitivity when loading assets from disk. On windows it’s not an issue but on Linux it will silently fail to load assets if the case doesn’t match. I lost so many hours trying to fix some weapon animation that had 0 seconds run time when porting a mod dedicated server to Linux.
Although you can use case insensitive filesystems with Linux, and case sensitive filesystems with macOS. I believe the case sensitivity is a function of the specific filesystem — but yeah, practically, the root for Linux is always case sensitive, and APFS
ain’tis only if you ask it to be ( https://support.apple.com/lv-lv/guide/disk-utility/dsku19ed921c/mac ).When case insensitivity is the default I always wonder how many apps unknowingly rely on that due to typos somewhere. I encountered this once while porting a Windows/macOS app to Linux that someone imported a module with the wrong case and nobody noticed
The source engine does not handle case sensitivity when loading assets from disk. On windows it’s not an issue but on Linux it will silently fail to load assets if the case doesn’t match. I lost so many hours trying to fix some weapon animation that had 0 seconds run time when porting a mod dedicated server to Linux.
VS Codium did that at some point, it probably still does but I haven’t checked