2016 was a great reboot of the franchise, it felt like a modern version of the originals. It looked great and ran great.
Then Eternal added pointless wall climbing, loads of skills, put the whole game on rails. The start of the game is like a tutorial for 2 hours, good game design doesnt require you to tell me exactly what to do every 5 minutes.
The graphics got downgraded with some shitty AA added, probably Temporal, I cant remember and the performance was down across the board. The game just didnt feel like DOOM anymore and was a poor continuation from 2016.
Now we have this forced ray tracing, probably going to require DLSS and shit. This has to be a case of Nvidia slipping cash right? No way they would be so stupid? It’ll probably be a case of updating to remove the requirement a few months down the line.
I felt it was the other way around. 2016 was simple and effective. Eternal just kept throwing shit at you, especially at higher difficulties. I kept hoping the big battles would end so I could move on, but more monsters kept coming. And then they threw the Marauders at you which just didn’t seem to fit in with the rest of the game because of how you have to fight them.
I’m with you there. 2016 has a much better pacing and general feel. While both kinda feel like serious Sam, moving from one enemy arena to another, Eternal has a much stronger feeling that that’s all you’re doing. I also disliked the super limited ammo and being semi forced to change weapons for each enemy. All the parkouring and bar swinging didn’t feel like it added “good variety” to the gameplay
I prefer the kind of game that I can master once I get used to it’s mechanics so Eternal was perfect for me but I do understand the appeal of Doom 2016.
Battles in Eternal don’t take too long if you know how to switch the right weapons to maximize your dps.
Ignoring graphical aspects. It might be good game, it’s just not a DOOM game other than in name and monsters. I played the shit out of the originals and I felt with D2016 they really captured the essence of it but with just a few new simple additions to keep it fresh, then when I started Eternal it felt like I was playing a different franchise, wall climbing and grappling hooks? The pacing was all off. Maybe the dev team moved on, I dont know, but I was left extremely disappointed.
Imo, they have downgraded each time.
2016 was a great reboot of the franchise, it felt like a modern version of the originals. It looked great and ran great.
Then Eternal added pointless wall climbing, loads of skills, put the whole game on rails. The start of the game is like a tutorial for 2 hours, good game design doesnt require you to tell me exactly what to do every 5 minutes. The graphics got downgraded with some shitty AA added, probably Temporal, I cant remember and the performance was down across the board. The game just didnt feel like DOOM anymore and was a poor continuation from 2016.
Now we have this forced ray tracing, probably going to require DLSS and shit. This has to be a case of Nvidia slipping cash right? No way they would be so stupid? It’ll probably be a case of updating to remove the requirement a few months down the line.
Agree completely, Eternal is what stopped me buying preorder, such a let down following 2016 and really didn’t feel like Doom at all.
Eternal was amazing, 2016 is a great shooter but it’s way too simple and unbalanced at higher difficulties.
I felt it was the other way around. 2016 was simple and effective. Eternal just kept throwing shit at you, especially at higher difficulties. I kept hoping the big battles would end so I could move on, but more monsters kept coming. And then they threw the Marauders at you which just didn’t seem to fit in with the rest of the game because of how you have to fight them.
I’m with you there. 2016 has a much better pacing and general feel. While both kinda feel like serious Sam, moving from one enemy arena to another, Eternal has a much stronger feeling that that’s all you’re doing. I also disliked the super limited ammo and being semi forced to change weapons for each enemy. All the parkouring and bar swinging didn’t feel like it added “good variety” to the gameplay
The marauders are exactly why I stopped playing Eternal, didn’t feel like DOOM at all anymore
I prefer the kind of game that I can master once I get used to it’s mechanics so Eternal was perfect for me but I do understand the appeal of Doom 2016.
Battles in Eternal don’t take too long if you know how to switch the right weapons to maximize your dps.
Yeah, eternal was for me one of the best video games ever
Ignoring graphical aspects. It might be good game, it’s just not a DOOM game other than in name and monsters. I played the shit out of the originals and I felt with D2016 they really captured the essence of it but with just a few new simple additions to keep it fresh, then when I started Eternal it felt like I was playing a different franchise, wall climbing and grappling hooks? The pacing was all off. Maybe the dev team moved on, I dont know, but I was left extremely disappointed.