Microw@lemm.ee to Cities: Skylines@lemmy.ml · 10 months agoCities: Skylines 2’s troubled launch, and why simulation games are freaking hard | Ars Technicaarstechnica.comexternal-linkmessage-square3fedilinkarrow-up122arrow-down10cross-posted to: [email protected]
arrow-up122arrow-down1external-linkCities: Skylines 2’s troubled launch, and why simulation games are freaking hard | Ars Technicaarstechnica.comMicrow@lemm.ee to Cities: Skylines@lemmy.ml · 10 months agomessage-square3fedilinkcross-posted to: [email protected]
minus-squarezepheriths@lemmy.worldlinkfedilinkarrow-up5·edit-210 months agoOk but let’s look at paradoxes last release which was Victoria 3… In case anyone doesn’t know that game was beyond fucked on release. No functional market, AI had special abilities with its armies, and death wars for one desert
Ok but let’s look at paradoxes last release which was Victoria 3… In case anyone doesn’t know that game was beyond fucked on release. No functional market, AI had special abilities with its armies, and death wars for one desert