nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 day agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square19fedilinkarrow-up139arrow-down12cross-posted to: [email protected]
arrow-up137arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 day agomessage-square19fedilinkcross-posted to: [email protected]
minus-squareryathal@sh.itjust.workslinkfedilinkEnglisharrow-up9·14 hours agoThat’s how live service games work. The vast majority don’t make money. It’s a go viral or die market.
That’s how live service games work. The vast majority don’t make money. It’s a go viral or die market.