• lud@lemm.ee
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      44 minutes ago

      This is designed to work with all games so it’s more similar to how many emulators implement quick save than how it works in most games. I suspect or rather hope that it’s as fast (instantaneous) as it is in emulators.

      It also appears that it’s supposed to rewind like you can do in some racing games.

      It’s more complicated than a simple quick save button found in mostly older games. It’s a neat feature but I would obviously prefer that they didn’t get the patent so Xbox also could implement something similar.

  • paraphrand@lemmy.world
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    6 hours ago

    Sounds like something only a small number of devs would implement. Unless they are confident they can fuck with the memory space of all games without issues. I expect a PS5 game is a bit more complicated than a saved state on an SNES.

    Right?

    • Matty_r@programming.dev
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      2 hours ago

      We’re already capable of snapshotting memory state, I suppose this is just the next step of that. Maybe writing to a memory buffer etc

  • Kelly@lemmy.world
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    2 hours ago

    This needs to be killed as we have prior art (Emulators, Braid, Prince of Persia: Sands of Time, heaps of racing games, etc).

    If their only significant addition is “we a have a button for it” then we need to ask if a button qualifies as “inventive” in 2024?

    Edit:

    Announcer: Will he succumb to the maddening urge to eradicate history? At the MERE PUSH of a SINGLE BUTTON! The beeyootiful shiny button! The jolly candy-like button! Will he hold out, folks? CAN he hold out?

    - Space Madness (1991)

      • cubism_pitta@lemmy.world
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        11 hours ago

        In emulation if you are using retroachievements rewinding / save stating gives you a ‘lesser’ achievement so the precedent is there from the groups that already invented such a thing

        • Stovetop@lemmy.world
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          11 hours ago

          Doesn’t seem like a good sell if they do it that way, though. Let’s invest money and time into this feature that we will disincentivise people from doing by reducing their rewards if they use it.

          Works for people doing these things as a hobby project and accounting for functionality that currently exists, but not great for a corporation that would need to convince devs to implement the feature into their games and design around it.

          • Mnemnosyne@sh.itjust.works
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            2 hours ago

            It doesn’t need anyone to convince devs to implement it. I can do it whenever I run an emulator of old console games already, and devs of those games never implemented it.

            If Sony wants to add it as a hardware feature they can.

            As far as the patent, hopefully it’ll get denied but I doubt it. Once they have it it’ll cost someone time and money to challenge it, even though it should be a slam dunk that it is neither a new idea nor innovative and novel. This is how a lot of these egregious parents continue to stand - the cost of challenging them is high, especially if some blistering idiot of a judge ruled in a farcical manner.

    • Stovetop@lemmy.world
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      11 hours ago

      Imagine just rewinding in Elden Ring? No more consequence for death, just un-lose your souls and dodge better without actually learning the tells.

      What would be the point?

      • kinkles@sh.itjust.works
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        11 hours ago

        Let them ruin their own experience? Or it’ll make Elden Ring much more accessible to casual players.

        • Stovetop@lemmy.world
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          11 hours ago

          Would be better to watch a Let’s Play, in my opinion. I don’t know why someone would want to play a game only to engage with none of its core gameplay features.

          • Miles O'Brien@startrek.website
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            7 hours ago

            Hi, I’m someone who loves to play video games, absolutely cannot stand to watch other people play games, and for a thankfully brief period, was completely unable to play certain games due to insufficient reflexes.

            This would have allowed me to play a wider range of games. I probably wouldn’t have been able to beat dark souls, but plenty of other games would be on the table.

            Heres the best part about features like this, and I hope you’re sitting because this might blow your mind: if you don’t want it, and don’t like it… don’t use it.

            Hope that helps clear a few things up.

            • Nikls94@lemmy.world
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              4 hours ago

              don‘t use it is waaay easier said then done. It’s not the first time you’ll need it, not the second time, but there will be this one passage in the game, could even be the final boss on your first try, where there happens to be a mechanic at phase 6 you don’t quite survive. The game then loads in before the first phase of the boss. And because the boss was hard to get there, you rewind for the first time. Then you get hit, and you rewind again.

              The first one is hard to use, but it gets easier.

              And easier…

              And easier…

          • ampersandrew@lemmy.world
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            10 hours ago

            That is engaging with them, just in a way that they’d like to engage with them. From the time they bought the game, it ought to be theirs to do with as they like.

            • Stovetop@lemmy.world
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              10 hours ago

              I mean, sure, they have the right, insomuch as someone can buy a game on disc and use it as a coaster I guess. But it ruins the point of it, in my opinion.

              I’m not saying people are wrong to enjoy media and spend money however they want, but it’s like a concert venue installing fancy couches to put in the lobby for people who buy tickets to a show but don’t want to actually watch it. It just doesn’t seem worth it.

              • ampersandrew@lemmy.world
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                7 hours ago

                There are multiple things to get out of Elden Ring besides a challenge, and as further proof of that, the DLC retained the challenge but not some of the other fine points I really enjoyed about the base game.

  • jmcs@discuss.tchncs.de
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    11 hours ago

    Sony patents random stuff just in case all the time. It doesn’t mean it’s ever going into a an actual product.

    • Kelly@lemmy.world
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      11 hours ago

      Is a crappy situation but patents don’t enable the patent holder to make a product, after all you can make the product without claiming a patent. Instead they stop people who are not the patent holder from making that product.

      So if we put on our tinfoil hats its likely that some “just in case” patents are really just stopping their competition from heading in that direction.

      • jmcs@discuss.tchncs.de
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        4 hours ago

        Their lack of a patent for controller vibration prevented Sony from having vibration on Sixaxis - notice that despite all the BS that it interfered with motion sensing, Dualshock 3 came out just a few months after Sony managed to settle the suite with Immersion.

        Since there’s no penalty for making a patent and not using it, it’s probably cheaper for Sony to pre-emptively register everything that comes from brainstorming sessions.

        • Kelly@lemmy.world
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          3 hours ago

          A great example, immersion held a patent and blocked the competition.

          However if Sony (or anyone else) had developed and released a product (or even published a design) using the same technical implementation before 1996 then that would have established prior art and no one would be able to patent it.