After playing World of Warcraft for 15 years, I started becoming increasingly bored and disgruntled with the game. The game being grindy and repetitive is no real surprise, I mean it’s an MMO. But the one thing that was really frustrating was paying monthly for a subscription and a huge chunk of cash for an expansion, but still having extra stuff flashed in my face all the time that was simply not possible to earn in-game. Mount skins, cosmetics, miscellaneous stuff that is only available in the Blizzard store. They also began adding loyalty items that require being subscribed every single month, and doing repetitive, extremely boring stuff on top of the other repetitive boring stuff, so basically double dipping on your grind, which really isn’t fun.
Aside from that, I also played other games that required a heavy amount of grinding too, and each one of them had similarly frustrating elements. Destiny 2, overwatch, Battlefield, Fortnite, Halo, and the list goes on. Each of them has the same issue: fear of missing out. FOMO basically makes it so that if you don’t seize the opportunity to spend real life money, you will never be able to obtain something really cool, because it’s only there for a short time, and then it’s gone, and you are made to feel guilty and bad about it. It’s just kind of depressing playing kind of games and realizing that you are now mentally dependent on financial transactions in order to get the full enjoyment of the game. That to me is a very very awful way to live life, and it really messes with your emotions
So I ditched every game that had any element of an in-game purchase. This is honestly helped my mental health a huge, huge amount. Now, I only play games that either have no microtransactions in them at all, or are completely free and 100% possible to play with no purchase required at all. So games like team fortress, deadlocked, Stardew Valley, and many other indie games that you can purchase and then never have to worry about getting suckered into the microtransaction cycle for
I agree with the rest of what you said but this part is crazy. Gacha games are so heavily monetized it’s wild. I played zenless as well up until a few weeks ago, that game is such a trash can. I used every single currency that I had earned in the entire game and couldn’t get The character I wanted. Some people spend as much as $2,000 on the game just trying to get a single character. That kind of gambling is even worse than what I’m talking about
Well the issue is that some people confuse a want for a need.
Wanting characters is great but the problem comes from being disappointed that you didn’t get what you want as fast as you thought you should. The true method of playing a gacha game is like running a marathon, its not a race and you take it slow. Play in your free time, down time, whatever. I don’t play those games as my main game, just as a side game. Sometimes I miss a day for the login or a special event or even a character that I really wanted but at the end of the day, its just a video game and I am not going to die without that thing or character I wanted. If I get it, its simply a bonus to the joy I get from playing the game already. I don’t play a game long if I don’t have fun with it at least more than when I don’t.
Some people don’t have self control, and I am not saying that the games are not monetized in a predatory way. But I view it no different from actual gachapon: capsule toys. You know, like a gumball machine, but the little plastic ball that has a random small toy or stickers inside. You pay, turn the knob, and you always win something, you just don’t know what. To me, I dont consider that the same as gambling like with a slot machine. That’s just my opinion, and I sure I am in the minority with that, and with my overall attitude towards gacha games in general.
Any lottery style game (let’s be honest, Gacha = Lottery) is psychologically harmful in my opinion because it trains you to gamble, there’s no other way around it. These games purposefully condition you to spend currency that you’ve earned, lose majorly, and then get rushes of dopamine when you finally win. They are designed to keep you wanting more. If you think I’m making this up, then read Got ya!: The Psychology of Gacha Addiction
There’s nothing remotely healthy about this at all, which runs completely contrary to what my personal goals are