My read on what he and others were concerned about was that DA Origins introduced an aesthetic of low fantasy, dark and medieval themes. Many felt, including him, that the new characters felt like very generic MOBA-style designs that didn’t feel particularly at home in the DA world they hoped to see. Since some channels have gotten to play the game now the outlook seems to be changing with some creators saying the trailers and released material did a poor job of showing the overall art direction. Also, it seems fun, that helps. Keep in mind, a healthy concern over Bioware is very warranted these days.
They posted the reddit discussion about the DAV, the proportions are awful, the characters look like a bobblehead, the art style is realistic and sometimes cartoony. The same problem with the proportions was also a common criticism of ME Andromeda,which they later fixed, so it seems like Bioware hasn’t learned.
Also they could just post this discussion without citing the Asmongold but they need the clickbait.
My read on what he and others were concerned about was that DA Origins introduced an aesthetic of low fantasy, dark and medieval themes. Many felt, including him, that the new characters felt like very generic MOBA-style designs that didn’t feel particularly at home in the DA world they hoped to see. Since some channels have gotten to play the game now the outlook seems to be changing with some creators saying the trailers and released material did a poor job of showing the overall art direction. Also, it seems fun, that helps. Keep in mind, a healthy concern over Bioware is very warranted these days.
They posted the reddit discussion about the DAV, the proportions are awful, the characters look like a bobblehead, the art style is realistic and sometimes cartoony. The same problem with the proportions was also a common criticism of ME Andromeda,which they later fixed, so it seems like Bioware hasn’t learned.
Also they could just post this discussion without citing the Asmongold but they need the clickbait.