Due to potential new direction of D, I’m looking for some escape route just in case. I’m primarily a gamedev, so no functional programming languages like Rust or Haskell. Also one of the features I dislike the most in C/C++ is the super slow and super obsolete precompiler with its header files, so no zig, I don’t want to open two files for editing the same class/struct. Memory safety is nice to have, but not a requirement, at worst case scenario I’ll just create struct SafeArray<Type>
. Also I need optional OOP features instead of reinventing OOP with all kinds of hacks many do when I would need it.
Yes I know about OpenD, and could be a candidate for such things, just looking into alternatives.
He may have used the wrong word, but maintaining the same function signature across two files (while made easier by IDE tools) sucks ass to do. It was one of the major pain points for me doing a C++ course (along with the abyssmal compilation error messages). Not that I have tried Zig, but I do not see a reason to involve header files in my life if I can avoid it.