Due to potential new direction of D, I’m looking for some escape route just in case. I’m primarily a gamedev, so no functional programming languages like Rust or Haskell. Also one of the features I dislike the most in C/C++ is the super slow and super obsolete precompiler with its header files, so no zig, I don’t want to open two files for editing the same class/struct. Memory safety is nice to have, but not a requirement, at worst case scenario I’ll just create struct SafeArray<Type>. Also I need optional OOP features instead of reinventing OOP with all kinds of hacks many do when I would need it.

Yes I know about OpenD, and could be a candidate for such things, just looking into alternatives.

  • Mia@lemmy.blahaj.zone
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    13 days ago

    I really wanna know where you get your language info and examples from because nearly every single one you wrote in your comments is just wrong.

    Program state in Rust isn’t immutable. datastruct.nextState() is not only possible, but perfectly reasonable, it’s exactly how iterators are implemented.