Due to potential new direction of D, I’m looking for some escape route just in case. I’m primarily a gamedev, so no functional programming languages like Rust or Haskell. Also one of the features I dislike the most in C/C++ is the super slow and super obsolete precompiler with its header files, so no zig, I don’t want to open two files for editing the same class/struct. Memory safety is nice to have, but not a requirement, at worst case scenario I’ll just create struct SafeArray<Type>
. Also I need optional OOP features instead of reinventing OOP with all kinds of hacks many do when I would need it.
Yes I know about OpenD, and could be a candidate for such things, just looking into alternatives.
Another user already proposed Odin, but no one yet Jonathan blow’s unnamed programming language (people call it jay). Those are the 2 programming languages that came to mind when I think of game development.
I haven’t tried either so I don’t know if they fit you, but they are new languages so they should avoid java’s and C++'s pitfalls.
I guess you missed my comment. ;)
I did.