Due to potential new direction of D, I’m looking for some escape route just in case. I’m primarily a gamedev, so no functional programming languages like Rust or Haskell. Also one of the features I dislike the most in C/C++ is the super slow and super obsolete precompiler with its header files, so no zig, I don’t want to open two files for editing the same class/struct. Memory safety is nice to have, but not a requirement, at worst case scenario I’ll just create struct SafeArray<Type>. Also I need optional OOP features instead of reinventing OOP with all kinds of hacks many do when I would need it.

Yes I know about OpenD, and could be a candidate for such things, just looking into alternatives.

    • calcopiritus@lemmy.world
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      2 months ago

      Interfaces (traits in rust) are the best imo. Way better than raw structs in C or the mess that is inheritance.

      What I don’t like about go’s interfaces is that they’re implemented implicitly. I much prefer java’s and Rust’s way to implicitly say which classes/structs extend/implement which interfaces.