Due to potential new direction of D, I’m looking for some escape route just in case. I’m primarily a gamedev, so no functional programming languages like Rust or Haskell. Also one of the features I dislike the most in C/C++ is the super slow and super obsolete precompiler with its header files, so no zig, I don’t want to open two files for editing the same class/struct. Memory safety is nice to have, but not a requirement, at worst case scenario I’ll just create struct SafeArray<Type>
. Also I need optional OOP features instead of reinventing OOP with all kinds of hacks many do when I would need it.
Yes I know about OpenD, and could be a candidate for such things, just looking into alternatives.
C# is a great language, I don’t know much about game dev but I know unity and godot game engines have good support for c#. You can target Windows/Linux/Mac on all the common architectures. All the build tools are available on the command line if that’s your thing.
C# is awesome, however it has one big issue when it comes to games - garbage collection that can start at any moment and you have no control over it. There are ways to workaround but none is 100%. OTOH from similar level languages there is Swift that does reference counting instead and doesn’t have this problem, albeit has a reference counting problem (where cyclic reference would create a memory leak, but this problem is solvable).