I am running Godot 4.3 on Linux on a laptop with an NVIDIA RTX3050 Ti latop that I can enable through NVIDIA prime-select. When I have this enabled (not on-demand mode), Blender and games launched through Steam have no issue using the NVIDIA card, but Godot still uses the integrated Intel chip.

Is there an easy way to force Godot to switch device?

EDIT: I didn’t get the Flatpak working, but instead running the executable downloaded from godotengine.org, it now works.

  • asudox@programming.dev
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    3 months ago

    Are you sure you don’t have the open source drivers? Try removing it. Also could you tell me which distro you’re using?

    • cyberwolfie@lemmy.mlOP
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      3 months ago

      Ok, so something I should have tried immediately is using something other than the Flatpak build. Downloading the executable straight from godotengine.org worked fine.

      Would still be good if the Flatpak would work. Should maybe report this here?

      • asudox@programming.dev
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        3 months ago

        Glad it worked. Though it seems like none of the flatpaks are official, so reporting it to the Godot devs mean nothing.

    • cyberwolfie@lemmy.mlOP
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      3 months ago

      I thought I was sure, but I do have it installed it turns out:

      $ lspci -k
      
      01:00.0 3D controller: NVIDIA Corporation GA107M [GeForce RTX 3050 Ti Mobile] (rev a1)
              Subsystem: Tongfang Hongkong Limited GA107M [GeForce RTX 3050 Ti Mobile]
              Kernel driver in use: nvidia
              Kernel modules: nvidiafb, nouveau, nvidia_drm, nvidia
      

      Removing it would not cause me any trouble?

      I’m on Tuxedo OS 3.