nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 month ago[Second Wind] Game Devs Lying to You is A Good Thing, Actually | Design Delvewww.youtube.comexternal-linkmessage-square52fedilinkarrow-up154arrow-down114
arrow-up140arrow-down1external-link[Second Wind] Game Devs Lying to You is A Good Thing, Actually | Design Delvewww.youtube.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 month agomessage-square52fedilink
minus-squareKlear@sh.itjust.workslinkfedilinkEnglisharrow-up2·1 month ago I can’t think of one that actually makes failure impossible. Cookie Clicker. If it qualifies as a game.
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down1·1 month agoBut the way that you can’t lose has nothing to do with adaptive difficulty, IIRC.
minus-squareKlear@sh.itjust.workslinkfedilinkEnglisharrow-up2·1 month agoSure. Just thinking about games with no loss condition at all. It’s kinda rare.
Cookie Clicker. If it qualifies as a game.
But the way that you can’t lose has nothing to do with adaptive difficulty, IIRC.
Sure. Just thinking about games with no loss condition at all. It’s kinda rare.