EVE Online’s starry realm of New Eden is a vast expanse of more than 7000 star systems, which we have so far experienced almost exclusively from a distance aboard swooping starships or in the colossal interiors of mega-scale space stations. But all the while, I’ve imagined what might be going on down on these lonely planets I’m sailing by at impossible speeds. EVE Vanguard, a new shooter module for EVE Online built in Unreal Engine 5, will let us set foot on them and scavenge their riches in person. Well, sort of.
This isn’t CCP’s first attempt at an FPS set in the EVE universe. From 2013 to 2016 they operated Dust 514, an on-foot experience that was eventually shut down due to low player numbers. Vanguard represents a fresh attempt at introducing a human-scale component to EVE, which the developers hope will eventually combine to create a complete sci-fi experience on the ground and in space. Rather than being sold as a separate game, like Dust, Vanguard is being described as a “module” for EVE, which will use the same launcher and be free to play.
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There’s a Mobile Tractor Unit structure you can deploy from your ship that slowly pulls in wrecks within 125km. The 202 Halloween added a Blood Raiders version that pulls in only capsuleer corpses! https://wiki.eveuniversity.org/Mobile_structures#Mobile_Tractor_Unit
The Blood Raider titan also has a dedicated Corpse Bay! https://wiki.eveuniversity.org/Molok
Dreddit is Recruiting if you’re looking to get back in. We just took some Sov again and are having a fantastic time. If you do stop by the recruiting Discord, tell 'em Claytonius sent you.
Ah nice! So my old ways of doing things (alt in destroyer with 4 tractor beam and 4 salvager) seems obsolete now.