Check out this RTX Remix Need for Speed: Underground gameplay running at 4K 60FPS with ray tracing, Nvidia DLSS, and more. Ready to take on Olympic City with...
Does this mod actually look better in the side-by-sides? I’m not sure the RTX produces a better effect than the baked lighting and it also seems to remove the permanently rain slicked wet roads, which is a shame since they were so iconic for Underground.
The problem is that the artstyle is usually thrown out the window with these kinds of mods. They all end up looking very similar because of the amount of work you have to put in to make it look acceptable.
Not to mention, the hacky nature of RTX Remix is very limiting and the implementation is not very good to begin with (and very hard to use as a result).
I hadn’t caught up with NVIDIA’s RTX Remix SDK stuff but I plan on taking a look at this myself and do a more in-depth render integration with something (be it the Remix DXVK fork itself or something like UE5). I mod BlackBox NFS games extensively and I plan on cooking something up that is technically better than anything before.
Does this mod actually look better in the side-by-sides? I’m not sure the RTX produces a better effect than the baked lighting and it also seems to remove the permanently rain slicked wet roads, which is a shame since they were so iconic for Underground.
Improved textures are nice though.
Also looks like the lighting on the car isn’t working, the colour of the car is barely visible even under bright lights.
And they completely changed the colour of the roads.
Unfortunately not really.
The problem is that the artstyle is usually thrown out the window with these kinds of mods. They all end up looking very similar because of the amount of work you have to put in to make it look acceptable.
Not to mention, the hacky nature of RTX Remix is very limiting and the implementation is not very good to begin with (and very hard to use as a result).
I hadn’t caught up with NVIDIA’s RTX Remix SDK stuff but I plan on taking a look at this myself and do a more in-depth render integration with something (be it the Remix DXVK fork itself or something like UE5). I mod BlackBox NFS games extensively and I plan on cooking something up that is technically better than anything before.