macstainless@discuss.tchncs.de to RetroGaming@lemmy.worldEnglish · edit-21 month agoHalf-Life Was 95% Ready for Dreamcasttimemachiner.ioexternal-linkmessage-square27fedilinkarrow-up1134arrow-down12
arrow-up1132arrow-down1external-linkHalf-Life Was 95% Ready for Dreamcasttimemachiner.iomacstainless@discuss.tchncs.de to RetroGaming@lemmy.worldEnglish · edit-21 month agomessage-square27fedilink
minus-squaremagic_lobster_party@kbin.runlinkfedilinkarrow-up12·edit-21 month agoAs a point of comparison, 360 has 512MB RAM. HL2 was targeting PCs comparable to PS3/360, but somehow they got it working on an Xbox.
minus-squaremihnt@lemmy.calinkfedilinkEnglisharrow-up6·1 month agoMakes you wonder what corners they cut to get it functional.
minus-squareBlackmist@feddit.uklinkfedilinkEnglisharrow-up3·1 month agoSo playable frame rate was the main corner cut.
minus-squareChee_Koala@lemmy.worldlinkfedilinkEnglisharrow-up1·1 month agoThe 00s Doom reboot shares a similar story, but for the 360!
As a point of comparison, 360 has 512MB RAM. HL2 was targeting PCs comparable to PS3/360, but somehow they got it working on an Xbox.
Makes you wonder what corners they cut to get it functional.
https://youtu.be/c66hfqw4SKc
So playable frame rate was the main corner cut.
The 00s Doom reboot shares a similar story, but for the 360!