The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?
The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?
Consumables.
They either offer too little for a too short time or too much too easy.
I haven’t seen a game where consumables are promoted from the get-go and are easy to use and not a hussle or completely broken.
Alaloth has a great iteration of consumables but I still wouldn’t say it’s fun as a standalone mechanic.
I think my entire experience with consumables is storing them in a bank for one day when I need them and then never taking them out again.
Bonus points if you have to go out of your way to find resources to CRAFT consumables. Just - why??
This was my BotW experience. Once I figured out how to make fully recovery meals, that’s all I ever used. I had like a thousand random rocks, bugs, and lizards and I have no idea what they do (and don’t really care to figure it out)