One thing going slightly viral lately is footage of Disney’s “HoloTile” infinite floor, an experimental sort of 360° treadmill developed by [Lanny Smoot]. But how exactly does it …
Really interesting video. I can imagine playing an MMORPG where you get around by actually walking and running. Suddenly the biggest computer geeks would be super fit.
like when the collective world went outside at the same time when Pokemon Go launched. Our quiet downtown area was amazing to walk through. all those people.
It was 3.6 years after? And it was pretty dead at that point. Like it was popular with a core group who were making Niantic and TPC tons of money, but the phenomenon was dead by the anniversary.
It died in my area when they dropped the amount of spawn nodes to the point where you couldn’t really walk around. You had to drive pretty far at that point, and that kill let most people’s enthusiasm.
I don’t know if it was complaints by local businesses or what, but after that I never saw large groups walking around again.
Niantic was already killing interest in the game long before COVID wrecked it up a good bit, and they haven’t let up on pissing off the Pokemon Go gaming community since.
Just think how annoying it would be if like the best players in the world were only good because they were literally Olympic sprinters and just ran literal circles around you in a fight lol
Unikely… Kinda why VR also didnt get too popular, most players just prefer “classic” controls and not movement-controls.
But this is huge for VR and other usages of this, probably even useful for production routing, but i dont have any knowledge of that.
Personally I’m surprised that there are so few non-full-body-movement games. It’s amazing to sit down and play whatever game in a completely different 3D world. Moss is a great platformer in VR, pinball games are really cool in VR, and driving sims with a wheel and pedals kick absolut ass in VR. I bet games like FIFA, NBA, NHL etc would be amazing, top down car games would be amazing etc etc.
It’s just really difficult and expensive to make proper games for VR, and the market isn’t quite there for it to be worth it. Lots of people still say Half Life Alyx is the only “full” VR game made by a popular company while a lot of PSVR titles felt like tech demos.
The only real way for vr to explode would be for already established companies to make vr controls for their games, I’m thinking service games specifically. Imagine roaming in ff14 or wow in VR. I would still do hardcore content with standard controllers but I would 100 percent roam around doing stuff in VR.
It really isn’t, you’re probably just not aware of all the “proper” games that are out there for VR. Browse the Steam store and look at all the VR games sometime.
I have about 40 VR games in my Steam library, for example. I admit I haven’t played them all yet but I’ve played a lot of them and most of them are great. There are tons more that I could buy if I had the time to play all that shit.
Well what I’m saying is there should be more “less full” VR games. VR could be a somewhat simple add-on to many types of games. The difficult thing with VR is the object interaction, the handling of resources etc. if you’re in a large 1:1 world, but if you’re implement VR as basically just an extra viewport it’s not that difficult (for many types of games that are not FPS) and it could still add a lot to the game. Or you can do something like Moss, which is a really cool game.
Really interesting video. I can imagine playing an MMORPG where you get around by actually walking and running. Suddenly the biggest computer geeks would be super fit.
like when the collective world went outside at the same time when Pokemon Go launched. Our quiet downtown area was amazing to walk through. all those people.
Kind of a shame that the pandemic was so soon after. I wonder how much it affected the game’s popularity.
It was 3.6 years after? And it was pretty dead at that point. Like it was popular with a core group who were making Niantic and TPC tons of money, but the phenomenon was dead by the anniversary.
It died in my area when they dropped the amount of spawn nodes to the point where you couldn’t really walk around. You had to drive pretty far at that point, and that kill let most people’s enthusiasm.
I don’t know if it was complaints by local businesses or what, but after that I never saw large groups walking around again.
Niantic was already killing interest in the game long before COVID wrecked it up a good bit, and they haven’t let up on pissing off the Pokemon Go gaming community since.
Niantic gives zero fucks about “the community” and really only care about the “whale” players that spend $$$ on the game.
That’s a shame. I never played it. My kid did/does, but rarely.
Summer 2016 were my healthiest few months…
“Oh?”
The world was at peace for those few months.
Just think how annoying it would be if like the best players in the world were only good because they were literally Olympic sprinters and just ran literal circles around you in a fight lol
Too much realism?
More realistically, it’d be nerds who found a way to hack or cheat their controller to give them ridiculous speed, lol
C’mon, leave it fatty
my phone wont let me open this but is it colin ferrell in “in bruges”?
It is!
That movie gives me 10/10 chortles every time I think about it
Here is an alternative Piped link(s):
C’mon, leave it fatty
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
Unikely… Kinda why VR also didnt get too popular, most players just prefer “classic” controls and not movement-controls.
But this is huge for VR and other usages of this, probably even useful for production routing, but i dont have any knowledge of that.
Personally I’m surprised that there are so few non-full-body-movement games. It’s amazing to sit down and play whatever game in a completely different 3D world. Moss is a great platformer in VR, pinball games are really cool in VR, and driving sims with a wheel and pedals kick absolut ass in VR. I bet games like FIFA, NBA, NHL etc would be amazing, top down car games would be amazing etc etc.
It’s just really difficult and expensive to make proper games for VR, and the market isn’t quite there for it to be worth it. Lots of people still say Half Life Alyx is the only “full” VR game made by a popular company while a lot of PSVR titles felt like tech demos.
The only real way for vr to explode would be for already established companies to make vr controls for their games, I’m thinking service games specifically. Imagine roaming in ff14 or wow in VR. I would still do hardcore content with standard controllers but I would 100 percent roam around doing stuff in VR.
It really isn’t, you’re probably just not aware of all the “proper” games that are out there for VR. Browse the Steam store and look at all the VR games sometime.
I have about 40 VR games in my Steam library, for example. I admit I haven’t played them all yet but I’ve played a lot of them and most of them are great. There are tons more that I could buy if I had the time to play all that shit.
Well what I’m saying is there should be more “less full” VR games. VR could be a somewhat simple add-on to many types of games. The difficult thing with VR is the object interaction, the handling of resources etc. if you’re in a large 1:1 world, but if you’re implement VR as basically just an extra viewport it’s not that difficult (for many types of games that are not FPS) and it could still add a lot to the game. Or you can do something like Moss, which is a really cool game.