The Picard Maneuver@lemmy.world to Comic Strips@lemmy.world · 5 months agoDeath by PowerPoint [Work Chronicles]lemmy.worldimagemessage-square166fedilinkarrow-up11.55Karrow-down122file-text
arrow-up11.53Karrow-down1imageDeath by PowerPoint [Work Chronicles]lemmy.worldThe Picard Maneuver@lemmy.world to Comic Strips@lemmy.world · 5 months agomessage-square166fedilinkfile-text
minus-squaretheneverfox@pawb.sociallinkfedilinkEnglisharrow-up1·5 months agoI’ve done it in a Python system at work before. We used a mutex?(The int, not the lockout) to track worker threads It’s a hell of a lot easier these days… It’s amazing how quickly programming advances when you look back I’m interested in how this came up in a game engine though, and how recent it was
I’ve done it in a Python system at work before. We used a mutex?(The int, not the lockout) to track worker threads
It’s a hell of a lot easier these days… It’s amazing how quickly programming advances when you look back
I’m interested in how this came up in a game engine though, and how recent it was