IIRC Nvidia needs explicit sync support to work reliably. It’s fairly new and might not have landed in some distros, especially the stable releases.
IIRC Nvidia needs explicit sync support to work reliably. It’s fairly new and might not have landed in some distros, especially the stable releases.
IPv6 has privacy addresses, though. Stuff on my network generates a new random address every day and uses that address for outgoing connections, so you can’t really track individual devices inside my network.
IPv6 has a policy of throwing more address space at stuff to make routing simpler, though.
IPv4 will individually route tiny slices of address space all over the world, IPv6 just assigns a massive chunk of space in the first place and calls it a day.
Uh, is that Uzaki-chan?
Haven’t been following the manga, I take it?
I mean, it was probably dinner time. No grand conspiracy behind that one.
Mate, you’re agreeing with him. He’s saying lots of drivers are terrible.
As a large language model, I don’t have an opinion on this subject.
Well, for starters, unless you’re running a quite old card you should be using amdgpu, not radeon. You seem to have them both loaded.
Post a dmesg?
People are playing it on Steam Deck. Handhelds might not be viable for high end raiding, but there’s a lot more to the game than that.
If you show a geoscientist a picture of a rock, does he still lick it?
The batteries are there but you also need the expensive bidirectional chargers, software and hardware support in the vehicle, and you need the grid at some random school to be able to cope with tens or hundreds of kilowatts of feed-in power. There’s quite a lot involved in connecting a vehicle’s battery to the grid.
This setup only makes sense as long as batteries are expensive, and that won’t be the case for very long. The logistics of grid storage are much simpler when you don’t have the vehicle or chargers to deal with and can connect straight to a high voltage line.
That’s because you can only use them as grid storage when they’re sitting plugged in and you need infrastructure to make feeding all that power into the grid possible.
If you’re going to all that effort for storage that’s only functioning part of the time, it probably makes more sense to buy dedicated batteries which you can put wherever is convenient for the grid and will be available 100% of the time.
If your devices all support WPA3, go for it. There’s a good chance older things won’t.
Look on the bright side - in the future those nice inland towns will get to enjoy coastal life too!
My point is that gaming could abandon “A/B” in favor of something more like an actual spectrum of Height, Weight, and Gender Presentation instead of just awkwardly renaming the binary? I wouldn’t get so up in arms about gender replacing body type.
Okay, but an in-depth character creation system that lets you pick and adjust individual features is a lot more work than just manually creating two models and asking the player to pick one. Adding that means something else gets cut.
Putting in half a dozen body types and a boob slider shouldn’t be a ton of work, but devs who only offer two player models to choose from in the first place probably aren’t putting that much thought into character creation.
Reports are mixed.
If you want to post logs, I’ll have a look to see if I see any obvious problems: https://github.com/ValveSoftware/Proton/wiki/Proton-FAQ#how-to-enable-proton-logs
using Plasma
Plasma and “apps apply scaling themselves” works perfectly for everything except non-DPI aware apps. If you don’t use any of those, it all just works.
Ideally all DPI aware apps would apply scaling themselves and non-DPI aware apps would be scaled by the system, but this is complicated to actually do. All apps run in the same xwayland environment at the same DPI under Plasma, so you have to set scaling for the whole environment.
That’s kind of why I switched. I was spending time and effort trying to force Windows to obey, I decided I might as well spend that time on an OS that wasn’t actively fighting against me.
This. The slow march of information as Intel gets dragged into admitting there’s a problem shows their focus is on avoiding responsibility for the issue.
The devs have been working hard to hammer out those troublesome edge cases. There’s a lot less of them than there was a year or two ago.