There is no DRM on GOG. You can just download the offline installer, then install it even without an internet connection. It will never ask you to go online because it doesn’t need to check anything.
There is no DRM on GOG. You can just download the offline installer, then install it even without an internet connection. It will never ask you to go online because it doesn’t need to check anything.
Jesus, that sounds like hell.
He’s only not evil because he can’t understand his actions.
A god would have to be dumb for this logic to apply.
Steam is a ticking time bomb but mostly for the reason that you don’t own the games you purchase there and you can’t back them up (mostly) so when Steam decides to ban your account or just closes down, you lose all of your games forever.
More people should push for DRM-free games with offline installers, like GOG and Itch offer.
How does this compare to Joplin?
Is there, or will there be a self-hostable server to sync notes between devices?
And does it support Markdown?
A step in the right direction would be no pointless MTX, as plenty of other games are doing right now. There are no microtransactions in my copy of Days Gone, for example. Nor are there any in Horizon: Zero Dawn.
And even if it’s the popular thing to do, that is not an excuse to let them get an inch. “Oh, but he only beat you a little!”…
I used to be able to just cheat in the game. Just input a cheat and get infinite lives.
Why do I have to pay money for that now?
I’d rather they didn’t do this at all.
Please, let’s not nornalize nickel-and-diming your customers.
It’s mechanically great but the story is… Not good.
I wish they were more upfront about the GOG release date.
I’ll gladly buy this once it’s available DRM-free, like its predecessor.
Physical media FTW. I wish it was easier to obtain movies and shows physically. I like to own my stuff.
But now no one has all the new major releases, so in that regard it’s a worse experience.
Cool, I’ll buy it once it comes to GOG.
Well then let me actually download the movie like it was a game, then! And how exactly does it take less bandwidth? It’s still tens or hundreds of gigabytes to download every time someone wants to install a game, most people only use the offline installers as backups.
What do you use for automating the backups?
And yet, somehow, GOG and Itch still exist, allowing you to download games completely DRM-free, as often as you like. If they ever go out of business, you can still use your local copies forever.
How do they do it? A mystery…
A while ago I wrote an extensible dummy data generator for Java.
I needed to fake some scientific data for a project at work and wasn’t satisfied with how closed for modification existing data generation solutions were, so I decided to tackle writing a library on my own.
It was my first major contribution to open source and had some architectural challenges which were fun to solve, not to mention the learning experience :)
Now do GOG!