• 6 Posts
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Joined 1 year ago
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Cake day: June 5th, 2023

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  • Given the current pace of development, how long would you reckon it might take them to get rid of the bugs, at least, the annoying game-breaking ones? I don’t mind incomplete content, but game breaking bugs is something I don’t have the patience to deal with. Like, I made the mistake of pre-ordering Cyberpunk - dropped it on day one cause of the bugs and didn’t touch it until three years later, when it was finally in a playable state (for me). Just wondering if Star Citizen would reach that sort of bug-free stage within the next couple of years.






  • I’m one of the foolish ones that actually pre-ordered the game. Was super hyped for it too, did a countdown till midnight so that I can start playing at launch, and I even live streamed it (and also had a few other streams going on two laptops). Took the day off to play the game as well.

    The clock hit 00:00 and less than 30 minutes into the game, I ran into my first bug. I stuck was in a dialog loop and couldn’t get out no matter what I tried, so was for forced to load an earlier save. Then I got stuck somewhere else, or something funky would happen. I’d never been so utterly disappointed in a game until Cyberpunk came along. So anyways, I was so put off by it that I’d decided not to play it any further, until they patched it all up. So the first patch came along, but this time I decided to read the reviews first - still plenty of bugs. Thought I’d wait for the next one, noope, still buggy. And the next one. And the next. And then I decided to ignore the game completely, until not only they fixed the bugs, but also added QoL stuff into the game. Like better AI, better peds, better driving etc. Make the city more immersive. I mean, I had waited for so long, so might as well wait and play until it’s at it’s best version.

    So, not only will I not play now, nor when 2.0 comes out, I’ll play it only when Phantom Liberty is out, and will enjoy the game, for the first-ish time, the way it was meant to be played.

    Assuming of course that Phantom Liberty isn’t a dud, but having learnt from my previous experience, I might wait a bit after it comes out and see if they release a post-launch patch or something first.

    Never again pre-ordering a game… unless it’s a Zelda.


  • It’s not like you’ll be installing it in there permanently. If you’ve got a Framework laptop or PC case for instance, you could also use it in there. Basically it’s a BYOM (bring your own mobo) situation, so when you’re not gaming on the go, instead of wasting that piece of idle hardware, it could be put to good use. Or vice versa. Maybe you already have a Framework laptop and want to convert it into a handheld gaming device.







  • From @[email protected]:

    If the PoS supports tokens, it’ll use unique tokens for each payment. If the PoS doesn’t support tokens, the phone has a virtual credit card number linked to the real one, so if it does get stolen, you can just remove the card from your Google Wallet to deactivate it. Your real card number is never exposed.

    Even then, credit card numbers on their own aren’t that useful anymore. Any online payment needs the CVC and PoS devices usually require chip or tap cards, which don’t use the number. On top of that, credit card companies have purchase price restrictions when using swipe because of the security risks vs chip (which is why most PoS devices don’t support swipe anymore).










  • Katamari Damacy - The objective is to roll a ball-like thing called a katamari, to roll up objects, and make the katamari bigger and bigger. You can roll up anything from paper clips and snacks in the house, to telephone poles and buildings in the town, to even living creatures such as people and animals. Once the katamari is complete, it will turn into a star that colors the night sky. Sounds weird, but it’s super fun, trust me. Plus, it’s soundtrack is kickass.