Incorrect four-way Venn diagram. There is, for example, no intersection of exclusively Preachers and Bank Robbers.
(The meme is still amazing though)
Incorrect four-way Venn diagram. There is, for example, no intersection of exclusively Preachers and Bank Robbers.
(The meme is still amazing though)
Our current ML Neural Networks work (simplified) like this: A neuron emits a number and the next neuron calculates a new number to emit based on all the values given to it by other neurons as inputs. Our brain can’t fire numbers in this way. So there’s a fundamental difference. Bridging this difference to create NNs that are more similar to our brains is the basis of the study of Spiking Neural Networks. Their performance so far isn’t great, but it’s an interesting topic of research.
I dont see why, tbh. This feature is only needed by users of tiling WMs with (super)ultrawide monitors. A niche in a niche. Normal floating WMs work fine with ultrawide monitors, you are constantly resizing and moving windows around anyway and simple snapping takes care of the rest. Windows 11 even lets you snap exactly into the setup described above.
Also, there are good plugins for supporting tiling for GNOME (I know its in PopOS, not sure how to get it into the normal one) , KDE, and even Windows
One thing that has been stopping me from switching to Wayland is that I have a 32:9 screen and usually virtually divide into a 16:9 in the middle and then an 8:9 on each side. This works well enough on Xorg.
I would love to see this implemented in Hyprland and I opened an issue for it a while back. The maintainer says that the workload seems too large and he is uninterested. I’ve racked up quite a few upvotes though and it seems like quite a lot of people would be interested in this.
I’ve glanced over the code and I think it shouldn’t be extremely difficult to add a layer of indirection between workspaces and monitors as an initial PoC. Dont get me wrong, this will still take more than a week to get running which is why I sadly havent found the time to do this myself.
If you could maybe look into it there may be possibilities to split up the work a bit. I dream of a world where you can dynamically add and remove virtual outputs and it’s all animated - very long way to go until then.
Yes. But the alternative is to feel the IUD penetrate the cervix and then hook into the uterus. And if youre getting a replacement, like was the case for her, you get to go through all of that backwards beforehand as well. It makes a prick from a syringe (although painful) seem pretty good by comparison.
My girlfriend was looking to get a new IUD after her last one was expiring. For some reason the normal approach is completely without anaesthesia. There are so many horror stories of women being in awful pain during and up to weeks after the procedure. She looked around for a gynecologist with a focus on contraception (most focus on conception which is kind of annoying if you’re not at that stage in life yet) and we were able to find one. He said there’s no reason to not be using local anaesthesia. The procedure was very simple. Unbelievable how many women are going through pain that would be entirely preventable.
This is what I ate after I could finally graduate from soup after having my wisdom teeth removed
I have running shorts that have an extra inlay which functions as sort of underwear. So I dont feel as if Im going commando but I kind of am. In winter I go commando in leggings and wear the shorts on top to cover up a bit. If youre not going commando you should put thought into what material youre going to wear as underpants because not being breathable in your crotch area, especially on a bike is going to be extremely uncomfortable.
I think Rust actually is actually among the best in this regard for the simple reason that there is consistency given by the compiler. A simple cargo fmt
and cargo build
will fix or warn you about everything. I can read into Rust codebases so quickly. C++ was always really exhausting because most of the time you were just getting used to the code style.
but if 100,000 people try, it will probably find a false match at some point
Which is fine, because if 100,000 people made an attempt to guess a four-digit password, someone would almost certainly guess it right (probabity is more than 99.99%). If four-digit codes are the fallback, then the fingerprint just has to not offer worse security.
It conceals socioeconomic differences.
It doesnt even do that.
These things are actually very easy to see. But you actually dont even have to go that far. Any kinds of accessories can give you away quite quickly but the worst offenders are school uniform shoes. You have to get these from the shoe store and they come at all price points.
Bullies will always bully
Exactly
Completely agree. Didnt put stainless steel on my list because of it.
I feel like there are too many exceptions to this rule. Maybe dont get the cheapest but you dont need to spend a lot to have a very good:
I could go on but I believe Ive made my point.
I use the term rather loosely so it’s hard to say because it depends on the setting and how pedantic you want to be.
In a continuous setting (time, for example), you will usually see the derivative of a function f(t) being denoted as a df(t)/dt. In some cases it would also be written as f’(t). Engineers are pretty much always dealing with functions across time so they added another notation which is simply a dot over a variable. E.g. if x is your position in space then ẋ is your velocity (the derivative over time). You can add another dot if you want your acceleration (the second derivative over time = the derivative of the velocity).
The counterpart of a derivative is the integral which is always denoted by ∫f(t)dt.
The discrete case is a bit more tricky because these things arent that well defined in these cases. People dont seem to mind if you go with the next best thing. The derivative is the difference between steps (Im not aware of a notation for this) and for the integral you would use a sum ∑.
Note that even this wall of text doesnt cover all of it but I hope it gets the point across.
I like noticing when something is the derivative/integral of something.
Often using a derivative helps break something down and an integral might show an end result.
For example, a software product is the sum of its commits.
I was able to stop by teaching myself classical guitar. Suddenly there was a reason to have nails and it was easy to stop. I guess it’s similar to the other guy having nail polish. Find a reason for yourself to have fingernails instead of simply trying to stop biting them.
But that was the point of the DLCs. Fans complained that there werent any truly challenging parts to the game. So you could opt into Nightmare King Grimm if you wanted a hard boss right. Normal Grimm is pretty easy by comparison.
Still wasnt enough so you got Godseeker mode with pure vessel and true radiance - you cant find these if you aren’t into hard boss fights. Path of Pain was introduced for a hard platform level. Doing these things gives you nothing so it’s completely optional.
I think this is a very fair approach to difficulty. I love hard metroidvanias but wouldnt want to exclude anyone from Hollow Knight (just give me something optional and difficult somewhere).
What’s interesting is that this problem is largely solved for C and C++: Linux distributions like Debian package such a wide range of libraries that for many things that you want to develop or install, you don’t need any third-party libraries at all.
This person has made some very different experiences to myself. How does C++ handle versioning? How do you compare versions across distros or even OSs? How do you control which features are included? How do you make sure your chosen build tools finds these files?
Projects like conan try to do what crates.io does for Rust and it’s not the greatest experience. The other direction is something like Buck2 that puts the whole dependency in your project so you can have hermetic builds.
I have no idea how any of this can be seen as an advantage in a development workflow.
I personally wasn’t doing any content creation beforehand so I only started with the Affinity products.
For me, I find it easy enough to use, even as a beginner. If I can’t find out how to do something even after googling for “How to do x in Affinity” I can just Google for how to do it in the Adobe version and usually it’s really easy to find the corresponding tool in Affinity.
If you’re a pro you probably have very specific demands for your creation programs which may mean that you need to stick with Adobe. But if you aren’t aware of any demands you have, Affinity fits the bill easily.
I’ll try to remember to check them out closer to the day
You could also get the trial version for a month for testing it out
I find that their take on psytrance has a lot more going on than the usual rave stuff. Theyve been published a few times by Monstercat which shows that they fit more into this - for lack of a better word - “gaming” EDM.