The direct numerics of moors law may not be definite.
But the principal it defines is. In the future computers will have much more power then they do now.
The reason modern GPUs use things like shaders etc is to allow them to archive massive manipulation of data in more efficient ways specific for the task desired.
Honestly this is why I mention time scale as the main thing that will make this possible. How modern gpus or other specialised processers do the task is less important then what the game code is asking the gpu to achieve.
The idea that at a unknown future date. The CPU GPUs or what ever future tech we have. will never be able to run fast enough to read current cpu or gpu instruction sets. And generate the effect defined using future techniques is not viable as an argument. The only questions are how long and is anyone going to have the motivation to reverse engineer the large but finite instruction sets used by secretive hardware corps today.
Agreed. Most of us really do not think about this shit as often as we should. I know I am guilty of assuming he when typing. I know because I make an effort not to be. And notice how often I need to correct text. Being older than many developers. I just grew up with the assumptions. So like many my age needed my attention drawn to the societal indoctrination.
People politely pointing it out is important. As is people volunteering to help correct older documentation.