It looks like there are instructions here about hosting your own flatpak instance: https://docs.flatpak.org/en/latest/hosting-a-repository.html
I made LASIM! https://github.com/CMahaff/lasim
I currently have 3 accounts (big shock):
It looks like there are instructions here about hosting your own flatpak instance: https://docs.flatpak.org/en/latest/hosting-a-repository.html
I really enjoyed my time with it, even though I’ve not played many games in this “style”.
The campaign is quite lengthy even though it’s not finished yet, so you’ll definitely get your money’s worth.
Another solution to this situation is to squash your changes in place so that your branch is just 1 commit, and then do the rebase against your master branch or equivalent.
Works great if you’re willing to lose the commit history on your branch, which obviously isn’t always the case.
I’ll just add that another, albeit smaller, category of games that don’t work are really new, demanding titles. There’s not a lot of them for now, but naturally the deck wasn’t the most powerful device to begin with and over time less titles will work well.
Starfield was pointed out to me as an example of one that can’t run on the deck for performance reasons (not that Bethesda is known for their optimization) and BG3 was only barely playable at the lowest settings in the more demanding areas of the game (i.e. Act 3).
That said, for its price point, and considering most games are using the proton compatibility later, I was actually very impressed with its performance.
I know for me, at least with gnome, toggling between performance, balanced, and battery saver modes dramatically changes my battery life on Ubuntu, so I have to toggle it manually to not drain my battery life if it’s mostly sitting there. I don’t know if Mint is the same, but just throwing out the “obvious” for anyone else running Linux on a laptop.
Found a blog post that gives a quick overview of how to do git via email in general: https://peter.eisentraut.org/blog/2023/05/09/how-to-submit-a-patch-by-email-2023-edition
So at least from my understanding you’d make your changes, email the contents of the patch to the maintainer, and then they’d apply it on their side, do code review, email you comments, etc. until it was in an acceptable state.
There’s also the full kernel development wiki that goes into all the specifics: https://www.kernel.org/doc/html/v4.16/process/howto.html
(I never got through the whole thing)
I’ll also throw out: aging infrastructure, build systems, coding practices, etc.
I looked into contributing to the kernel - it’s already an uphill battle to understand such a large, complex piece of software written almost entirely in C - but then you also need to subscribe to busy mailing lists and contribute code via email, something I’ve never done at 30 and I’m betting most of the younger generation doesn’t even know is possible. I know it “works” but I’m really doubting it’s the most efficient way to be doing things in 2024 - there’s a reason so many infrastructure tools have been developed over the years.
The barriers to entry for a lot of projects is way too high, and IMO a lot of existing “grey” maintainers, somewhat understandably, have no interest in changing their processes after so much time. But if you make it too hard to contribute, no one will bother.
I’m surprised by Helldiver’s. Has there been some performance patches? I tried playing that on my deck near launch and it really struggled even at minimum settings - I can’t imagine how it would run at higher difficulties.
I loved the original Hades, but I played it after it left Early Access.
It’s going to be really hard to resist jumping in early with Hades II.
Source for the image? I’d love a higher resolution version.
So maybe you’ve heard something I haven’t, according to this timeline, there was only 2-3 minutes between when the ship issued a mayday and the bridge collapsed: https://www.cbsnews.com/news/francis-scott-key-bridge-collapse-timeline-911-call-dali-cargo-ship-mayday-maps-construction-worker-recovery/
It sounded like there was 1 police officer already stationed on either end of the bridge, so thats the only reason they were even able to close the bridge before the collapse.
In the time it took them to do that, I can’t see how there would have been time to warn them physically (it’s like a 2 mile bridge). From the article, it sounded like there was confusion about if a crew was even on the bridge. I also don’t know how often / what mechanism police can use to directly contact crews, if there even is one.
NPR News Now publishes great little 5 minute podcast digests every hour or 2 summarizing the big news items of the day / hour.
Their politics podcast and Trump’s Trials podcast are also good.
All three of these are very U.S. centric, obviously.
This was my experience as well, though I did notice that many games did not properly isolate game saves from separate steam accounts.
Tip to any devs that might read this: organize saves based on the steam account logged in, not the user of the PC (always “deck” for the steam deck) and definitely not just a single location among the game’s data.
I ran into the same thing. I’ve always just worked around it, but I believe I did find the solution at one point (can’t find the link now).
But if I am remembering right, I believe you need to manually create a bridge between the two networks - by default it isolates the VMs from TrueNAS itself for security reasons.
Sorry I can’t link the exact fix right now, but hopefully this will help you Google the post I found on the subject.
Simple thing, but are you sure you mounted the NFS share as NFSv4? I don’t have access to a machine to check right now, but I think it might default to mounting NFSv3, even if both sides support v4.
To add on to this answer (which is correct):
Your “of” can also just be a regular file if that’s easier to work with vs needing to create a new partition for the copy.
I’ll also say you might want to use the block size parameter “bs=” on “dd” to speed things up, especially if you are using fast storage. Using “dd” with “bs=1G” will speed things up tremendously if you have at least >1GB of RAM.
I dunno man, I think that the fact she teaches high school kids specifically, who by now all know about it, means that she has no hope of being an effective teacher at this point. It’s a massive distraction, as unfair as that is.
She had to have known this was a possibility when she decided to start an onlyfans - there’s almost nowhere in the country where you won’t get fired as a teacher for that, progressive or conservative states alike. Society just isn’t there yet.
I ran into this exact situation at work - though for me it was more the case that getting approvals for new software / installing new dependencies in our system is a massive pain.
So I went with Python since it’s already installed on basically any Linux system. It was fine - I mean Python is a good language and can certainly handle string processing and data manipulation with relative ease.
I still think the Python docs are pretty bad, and I wasn’t thrilled with the options for calling a subprocess in Python - they all felt kinda clunky, though I was barred from using the newest versions since I had to run an older version of Python.
But I ultimately got something that worked and it was certainly better executed / shorter than the bash equivalent it was replacing.
Really incredible that the thrusters still function at all after all this time - and that it has any fuel left / usable fuel after all this time.