And we have been paying for it ever since. They will never make that mistake again lol.
Gets carried away in overly rambly rants about unimportant bullshit, uses fancy words without understanding their meaning, has a complete lack of self awareness.
Likes budgies.
And we have been paying for it ever since. They will never make that mistake again lol.
nice, I’m waiting a bit to see if there’s a steady stream of ongoing support before buying, but it’s looking good so far
I wonder how many times I will have to see a publisher significantly harm their reputation in the PC market in a yolo bet to set up their own ecosystem and store.
I thought Sony had been conservative and decided against it when their first steam releases hit but with this move it seems possible that a Sony PC ecosystem was always in the works and it just wasn’t ready for those original releases. Oh well.
The idea of Valve ever becoming a public corp ranks higher in my lists of fears than being eaten alive by zombies
Yet again, proof of what’s always been true: eventually, there’s always demand
I wonder if I’ll be even worse in this one
orb dude doesn’t seem to be in it so that’s already a huge problem for me
I mean most probably yeah, but they have also been progressively locking more and more functionalities behind paid tiers.
Now that they have fully penetrated and locked the market, killed any potential competitors, and become the default, I assume their “product” will be to make the free tier become less and less functional while also getting monetized in more annoying ways. If people don’t like it maybe they should have known better than to make it the default.
Unfortunate.
I don’t remember names, but many users around here called this to the letter
damn, I knew that Sega had had a few big blunders lately, but having to straight up sell Relic is pretty huge… Wonder how their output will look from now on, it’s no secret that some of their output under Sega was questionable (primarily Dawn of War 3) and one has to wonder how much of their failings were due to Sega’s directive.
Wanted Dead
But I don’t agree with the general perception that it is “bad”, because in all the aspects that actually matter for making an action game fun, it was actually really good. It just got blasted for being lacking (admittedly, very lacking) in production value because somehow we are still giving importance to that in the 2020s…
when you get a god run with a good synergetic build this game is insanely satisfying
I know that’s probably true but it sure as hell doesn’t feel like it aaaarrrgh
Fuck this game, it has damaged my psyche
The amount of times that I had like a 70% chance of drawing what I needed in the last discard alone and didn’t, or the amount of times that I had a beautiful synergized build and a boss that disables it appeared by “coincidence”, argh.
Yet I can’t stop playing it
oooooh shit 32v32 is gonna be a beautiful mess in certain maps like Polis Massa or Tantive, I can’t wait
This is low key one of my favourite multiplayer games ever so this revival out of nowhere has made me super happy
excuse me they are scarlet rot swamps now, it’s a totally different thing
gives me time to get a character ready, also it’s not like there aren’t a gazillion good games to play right now, there’s no hurry
broadband? Isn’t this specifically about cable TV, not Internet communication?
a threat that doesn’t pass even the slightest sniff test, any significant raise in prices would leave them open for a competitor to undercut them.
If you are WB, I can’t see how you compare the performance of this game vs the performance of Suicide Squad (which had similar development time) and not rethink your approach to future licensed titles
Wonder if they regret having used that development time on Starfield instead of a new Fallout, because with this renewed interest due to the show a Fallout 5 would have done ridiculously well