Given I’ve been going through and playing my old Bethesda games recently, I’m gonna have to call shenanigans here. It’s in their DNA at this point.

    • TrousersMcPants@lemmy.blahaj.zone
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      1 year ago

      tbf, fallout 76 was also made by a different studio under bethesda. It was basically the Mass Effect Andromeda treatment, they handed it to the team that previously only did the multi-player for DOOM 2016 and made them add multi-player to the creation engine while adding “16x the detail” and it was too much for them.

      • TurboHarbinger@feddit.cl
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        1 year ago

        So, Bethesda publish a crap game with their brand, but it’s not Bethesda’s fault.

        Yes, very fair /s

        • TrousersMcPants@lemmy.blahaj.zone
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          1 year ago

          Well I’m saying it’s not fair to judge starfield based on the work of a different team, sure bethesda published it and it was ass but it had different developers regardless.

  • jcg@halubilo.social
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    1 year ago

    These exec guys just straight up lie. Different company but remember when Cyberpunk was coming out soon and the exec said it was surprisingly stable on next gen consoles? What a load of shit. What’s more, this game is on a new iteration of the same old engine. I wouldn’t be surprised if there are even old bugs that are still there.

  • sunaurus@lemm.ee
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    1 year ago

    At this point, will it even feel like a Bethesda game if NPCs don’t walk into objects/walls while talking at you?

  • OverfedRaccoon@beehaw.org
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    1 year ago

    I’ll believe it when I see it. I don’t doubt it’s gone through extensive testing. But every Bethesda title needs a good patchin’, which may come sooner or never, in the case of community patches decades later. That said, I expect it, but hope it’s nothing game breaking.

    • MentalEdge@sopuli.xyz
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      1 year ago

      I will be amazed if ms has somehow whipped bethesda QA into shape. But yeah, them insisting on telling instead of showing ain’t filling me with confidence.

  • Denzo@beehaw.org
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    1 year ago

    It’s going to be buggy as hell, but I’m going to enjoy it regardless. With games on a scale like this, in-house testing can only cover so much.